And now the player can see one turn into the future! (conditions and restrictions may apply, confront nearest slaughtered god for details)
#indiegame #gamedev #toashandember #horror #RPG #godotengine
Starting to look and feel like a real game. #toashandember #indiedev #indiegame #horror #rpg #cthulhu #gamedev
To Ash and Ember needed sprites for its combat system and, though I'm no sprite artist, I decided to give making some a shot. It's actually kind of relaxing! Just wish it didn't take so long to do.
#indiedev #art #indiegame #toashandember #godotengine
OK, I lied. I thought it was good to go but the update to the map's shadows when terror went up/down was broken and I failed to notice. So, there's that now (I also added little lights underneath the map-markers so that they stood out in the darkness some) #indiedev #indiegame #gamedev #godotengine #toashandember
It's not quite done -- but it's good enough for a prototype! Back to battles and all that!
#indiedev #indiegame #gamedev #godotengine #godot #toashandember
Inch by inch, I'm clawing through getting the Dungeon mode for To Ash and Ember done. (More info: https://firgof.itch.io/to-ash-and-ember)
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To Ash and Ember by Firgof

Survive in an Ever-twisting City

itch.io
Just about ready to put players into hospitals and asylums. If you can't afford the treatment and time, you'll have to break out of them -- and so the Dungeon system is being reborn for To Ash and Ember.
Still just bones at the moment, but rapidly coming together.
#indiedev #indiegame #horror #toashandember
And another horrible monstrosity painted for 'To Ash and Ember'. With this enemy I wanted to find a balance between beauty and horror. Did I succeed?
#indiedev #indiegame #art #horror #toashandember
Palettes are fun to work with! Some of these are inspired by games I love.
#toashandember #horrorgame #gamedev #palette #indiedev