Took me a while to find a balance that I feel comfortable with when using entity component systems, nodes and state-machines concurrently.

Currently updating my older implementations. Already looks cleaner and easier to add systems and features. There is no better metric to know that you learned something 😃

And as usual there are a million ways - just need to find the one that works for you.

#godot #gdscript #ecs #statemachine #gamedev #slyceverse

🔧 Ứng dụng Android Forex: áp dụng quy tắc rủi ro chặt chẽ làm thách thức kiến trúc. Đưa SL/TP, giới hạn rủi ro vào layer domain, mô hình trạng thái không cho trạng thái không hợp lệ, dùng state machine hoặc DDD để bảo toàn invariants, xử lý lifecycle & concurrency mà không bypass quy tắc. Thảo luận cách cấu trúc logic quy tắc, vị trí enforcement, cân bằng usability vs an toàn. #Android #Forex #LậpTrình #KiếnTrúc #DDD #StateMachine #RiskManagement #QuảnLýRủiRo

https://www.reddit.com/r/programmi

I actually did at last update my #sml generator for (state machine library?!?)
#statemachine

I did this long time ago in #ELM but im quite useless doing UI so it looked quite aweful, but this time I let AI help me out.

Anyway, i find it quite useful , maybe someone else need some help with the awful error messages when a "," is misplaced.

https://cocode.se/sm/

FSM - State Machine Generator for Boost.SML

Meet Nuqs - an #opensource, type-safe search params state manager for #React!

With Nuqs, developers can share complete app state via URLs - enabling “teleportation” & “time travel.”

Nuqs simplifies state management while ensuring robust performance & type safety.

🔗 Discover more on #InfoQhttps://bit.ly/3Ncc4zm

#WebDevelopment #StateMachine #Routing #TypeScript

Ya esta disponible el video sobre la máquinas de estados. Concretamente para su uso en la creación de videojuegos. #gamedev #retrodev #statemachine https://www.youtube.com/watch?v=oWe2QvkxoSw
Físicas de Videojuegos: Máquinas de estados

YouTube

Looks like 3000 words weren't enough to talk about code, so here comes another 1500 words to expand a little bit more on the topic. This time around, the State Machine, and some interesting thoughts and use cases. Interested in you?

https://jeferson.me/blog/2025/09/09/state-machine

#DesignPattern #Dev #Development #Game #GameDesign #GameDevelopment #GDScript #Godot #GodotEngine #Indie #IndieDev #Programming #StateMachine #Design

State Machine

If your project feels haunted by hidden rules, bring a flashlight. We make systems visible. States, transitions, and deadlines your brain can track. No gurus, no new religion. Just a pattern that respects time, teammates, and reality.

State Machine Pattern jako řešení chaosu (nejen) businessových pravidel. Přináší jasnou strukturu, protože přesně definuje stavy, události a přechody - vše na jednom místě a dobře dohledatelné. Výrazně tak zlepšuje přehlednost kódu, zvyšuje bezpečnost provádění logiky a usnadňuje údržbu či rozšíření. Navíc je testování mnohem snazší, protože jednotlivé přechody a reakce na události lze izolovaně ověřovat a reprodukovat. https://wendelladriel.com/blog/welcome-to-the-state-machine-pattern
#php #statemachine #cleancode
Welcome to the State Machine Pattern

Learn what the State Machine Pattern is and how to apply it in your PHP applications with this in-depth article about it

Wendell Adriel

🎯 #StateMachine Pattern in #PHP: Transform Complex Workflows Into Clean, Predictable Code

⚡ Replace tangled if/else statements with explicit states, events & transition rules for order processing, article workflows & business logic
🔒 Built-in safety: Forbidden transitions (like refund before payment) are blocked by design
🧪 Pure, testable logic: Guards decide transitions, actions handle side effects after state changes

🧵 👇

CSS Elevator: A Pure CSS State Machine With Floor Navigation | CSS-Tricks

In this article, author Chris Sabourin walk through how modern CSS features can build a fully functional, interactive elevator that knows where it is, where it’s headed, and how long it’ll take to get there. No JavaScript required.

CSS-Tricks

Hey mathstodon,
is there please any formal review/refutation/validation of Trahtman's work on Cerny's conjecture? (states: "Max length of synchronizing word for a DFA is (n-1)² ")

In particular https://arxiv.org/abs/2105.09105 -- I find the method interesting but the logic gets somewhat chunky towards the end of the paper.

Thanks!

#math #computing #compsci #proof #statemachine

The Černy Conjecture for aperiodic automata

A word w is called a synchronizing (recurrent, reset) word of a deterministic finite automaton (DFA) if w brings all states of the automaton to some state; a DFA that has a synchronizing word is said to be synchronizing. Cerny conjectured in 1964 that every n-state synchronizing DFA possesses a synchronizing word of length at most (n -1)2. We consider automaton with aperiodic transition monoid (such automaton is called aperiodic). We show that every synchronizing n-state aperiodic automaton has a synchronizing word of length at most n(n-2)+1. Thus, for aperiodic automaton as well as for automatons accepting only star-free languages, the Cerny conjecture holds true.

arXiv.org