(@qtegamers XMB Archive) Today's #PS3 #XMB Game Preview is from the Shatter Soundtrack. It's Composer was #Module, The game was developed by Sidhe Interactive, and it was released in 2009. This #Soundtrack preview has no sound on #PlayStation3.
https://youtube.com/shorts/9Fo9_mLiNRA

Jest rok 1999, wracasz ze szkoly, jesz obiad, odrabiasz lekcje, potem odpalasz kompa i... slyszysz TO:

https://www.youtube.com/watch?v=AnMR6SOBa9k

FeelsGoodMan

#Diablo #gry #giereczkowo #Tristram #soundtrack

Diablo 1 - Tristram Village music HD

YouTube
#NowPlaying
#Hitchcock rejected Bernard Herrmann's score in favour of John Addison's, but the former became more collectable, so there have been far more recordings/re-issues of the unused score than the actual one. Glad I found this Japanese import of the Addison #soundtrack (in a charity shop!)

Jack Nitzsche - Starman Leaves/End Title (1985)
https://youtu.be/6ynZcmVxdqA

#Starman #Soundtrack #JackNitzsche #Synth

Starman Leaves / End Title

YouTube
I have released the latest volume in the Broke and Dirt sample, loop, sound asset series!

https://music.control.org/brokeanddirt004/

This is less "hit factory" and more abandoned factory. Slap on your steel toes and mask and come on in. Over 100 one-shots and loops from found sound, field recordings, bad mics on the drum kit with lots of drag, some synths, and much more of dirty, nasty building blocks run thru the broken VHS deck. Ready to use or to further chop, glitch and mangle. Bound to be something you can layer in to joyfully #endirtify your proceedings.

My favourite in terms of what the sound was built from is AmbientWarning01. Definitely can hear that in a game or horror/dystopia soundtrack. To that end, if you want more of something, less of something, alterations, or custom sound assets for your game, video, project, please reach out. I'd love to collab and I am available for donate what you can #commissions.

Usually new releases go out via code for supporters first but let's have a go with donate what you can if you can straight away for this one. Just tick paid and have at it if you have no coin.

All CC-BY. Get to glitching team. Stomp in solidarity!

#soundtrack #gameDesign #soundDesign #industrial #horror #dystopian #music #fediMusic #samples #loops #commissionsopen #cc-by #boostsWelcome #noise #drums #synth #faircamp
broke and dirt 004

broke and dirt 004

control freak studio / control.org
GAMING-MUSIK mit Gänsehaut-Garantie!

YouTube
Some updates are announced.
Others simply surface, as if they had always been there and you are only now aligned enough to notice them.

Two new entries have been added to the Wardromepedia.
They describe ADAM₀ and EVE₀ not as myths, not as machines, but as operational intelligences capable of command, hesitation, and irreversible choice.

You can read them as documentation.
Or as early warnings.

ADAM₀
https://wardrome.com/adam0/

EVE₀
https://wardrome.com/eve0/

At roughly the same point in the timeline, a new soundtrack track was released.

ADAM₀ – Wardrome Original Soundtrack
A piece of music built like a decision already taken, where momentum replaces doubt.

https://wardrome.com/adam0-wardrome-original-soundtrack/

You may remember EVE₀, released earlier.
That sequence was intentional.

https://wardrome.com/eve0-wardrome-original-soundtrack/

Finally, a signal from outside the fleet.

The author of Wardrome has opened a personal site.
It exists in Italian. It exists now. Whether it belongs entirely to this reality remains unclear.

https://ricardopiana.com

If all of this feels connected, it probably is.
If it feels like coincidence, that is usually how systems prefer it.

#Wardrome #ScienceFiction #AI #Worldbuilding #Cyberpunk #IndieGame #Soundtrack #Lore #SpeculativeFiction
Adam0

ADAM₀ is a class of fully operational command intelligences optimized for decisive action. It can command ships and fleets, collapsing complexity into clear execution. Thousands of instances operate across Wardrome fleets, each with a distinct operational character.

Wardrome
Alcuni aggiornamenti vengono annunciati.
Altri semplicemente emergono, come se fossero sempre stati lì e solo ora ci fossimo allineati abbastanza per notarli.

Due nuove voci sono state aggiunte alla Wardromepedia.
Raccontano ADAM₀ ed EVE₀, non come miti e nemmeno come macchine, ma come intelligenze operative capaci di comando, esitazione e decisioni irreversibili.

Potete leggerle come documentazione.
Oppure come segnali precoci.

ADAM₀
https://wardrome.com/adam0/

EVE₀
https://wardrome.com/eve0/

Più o meno nello stesso punto della linea temporale è uscito anche un nuovo brano della soundtrack.

ADAM₀ – Wardrome Original Soundtrack
Un pezzo costruito come una decisione già presa, dove il dubbio lascia spazio all’esecuzione.

https://wardrome.com/adam0-wardrome-original-soundtrack/

Forse ricordate EVE₀, pubblicato in precedenza.
Non è stato un caso. In Wardrome, le sequenze raramente lo sono.

https://wardrome.com/eve0-wardrome-original-soundtrack/

Infine, un segnale proveniente da fuori dalla flotta.

L’autore di Wardrome ha aperto il suo sito personale.
È in italiano. Esiste nel presente. Che appartenga del tutto a questa realtà resta una questione aperta.

https://ricardopiana.com

Se tutto questo vi sembra connesso, probabilmente lo è.
Se vi sembra una coincidenza, di solito è così che i sistemi preferiscono apparire.

#Wardrome #Fantascienza #AI #Worldbuilding #Cyberpunk #IndieGame #Soundtrack #Lore #SpeculativeFiction
Adam0

ADAM₀ is a class of fully operational command intelligences optimized for decisive action. It can command ships and fleets, collapsing complexity into clear execution. Thousands of instances operate across Wardrome fleets, each with a distinct operational character.

Wardrome