Mega Man Battle Network Legacy Collection: Vol. 1 + 2, Builds 12489466/21550575 + 3 DLCs/Bonuses

https://fed.brid.gy/r/https://fitgirl-repacks.site/mega-man-battle-network-legacy-collection-vol-1-2/

https://youtu.be/6GadZ4sugk0

E574: "Frozen Sim Buffers 9"
Just another test of the motion-to-sim-time-scaling, because been busy with some backend code stuff (multi-camera support)

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E574: "Frozen Sim Buffers 9"

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Making a 3D DAW in Unity: Chaos, Logic, and Physics - Noah Feasey-Kemp - ADC 2025

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Report and receive real-time ICE sighting alerts online in your neighborhood

https://antifreeze.app/

#HackerNews #ICEalerts #RealTime #NeighborhoodSafety #CommunityWatch #AntifreezeApp

AntiFreeze - Community ICE Activity Tracking App

Community-powered ICE activity tracking and alerting app. Report sightings anonymously and receive real-time notifications when ICE is spotted in your area.

https://youtu.be/NPonf9o7YEQ

E573: "Frozen Sim Buffers 8 (Logo Swipes)"
Testing the "SuperHot" style fluid sim freeze (where it only moves when I move) with moving logos.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive

E573: "Frozen Sim Buffers 8 (Logo Swipes)"

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Metrolinx firewall preventing third-party apps from using real-time train data for Finch West LRT
A Metrolinx firewall is keeping popular location services, such as Google Maps, from accessing real-time data for train arrivals on the Finch West LRT, forcing third-party apps to rely on scheduled arrivals that may not be accurate.
https://www.cbc.ca/news/canada/toronto/third-party-apps-use-scheduled-train-times-finch-west-lrt-metrolinx-firewall-9.7136330?cmp=rss

https://youtu.be/Lg94e6B63os

E573: "Frozen Sim Buffers 7 (Making Waves)"
Clips from test session - trying to make a breaking wave.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive

E573: "Frozen Sim Buffers 7 (Making Waves)"

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dijitalpazarlamakomiseri (@dpkomiseri)

Google AI Studio가 ‘vibe coding’ 경험을 대폭 개편했다. 탭을 닫아도 작업이 이어지는 방식과 실시간 데이터 연동을 지원하며, 비판받던 UI도 크게 개선했다고 한다. AI 개발자용 제품 경험과 기능 업데이트 측면에서 주목할 만하다.

https://x.com/dpkomiseri/status/2034661659503935510

#googleaistudio #vibecoding #ai #productupdate #realtime

dijitalpazarlamakomiseri (@dpkomiseri) on X

Google @GoogleAIStudio bugün oyunu değiştirdi ve yeniden yazdı. Sekmeyi kapat ama vibe code devam etsin. Üstelik; artık canlı verileri çekebiliyorsunuz. Herkesin eleştirdiği; arayüz tasarımlarını da çok daha iyi hale getirdiklerini paylaştılar. Google Al Studio bugün büyük

X (formerly Twitter)

https://youtu.be/Of5nSEOL1as

E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).

#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E572: "Frozen Sim Buffers 6 (Floor Spawn)"

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