Another rendering with #LuxCore in #Blender. This applies #Caustics to the bottom of a pool and records the animation of the Ocean physics.

I wanted to record it from above, but I couldn't figure out how to get the light paths to show through the surface of the water.

#3DArt #Blender3D
Playing with #LuxCore caustics and volumetric scattering. I have no idea what I'm doing, but the effect is really interesting. I'm planning on doing a water-heavy scene in the future, so I might have to mess with LuxCore soon. It having its own full set of materials and lighting makes it feel very foreign to work with, but the effects look so much better than Cycles when it comes to caustics and volumes. I wonder how well it works with things like fire (I have no idea how you'd introduce things like the heat attribute into the LuxCore material panels for setting up emission correctly, for instance).

#Blender #Blender3D #3DArt #BlenderArt #Blender3DArt #Caustics #Volumetrics
Light In The Shadows
#luxcore #blender #notai #artist
"Diamond Engagement Ring: Renderer Comparisons"

An exploration of the best possible results for depicting a brilliant-cut diamond in every dispersion-supporting renderer in Blender: Optane, LuxCore and Cycles. Render settings in the ALT of each image. Which one do you prefer?

#b3d #blender #blender3d #blenderrender #blendercommunity #render #3dmodeling #3dart #rendering #3d #3drender #3Drendering #hardsurface #jewelry #jewelrydesign #luxcore #blendluxcore #luxcorerender #optane #diamondring #diamonds #notactuallydiamonds #engagementring #engagementrings
“Captain Nemo Brooch”

A jewelry design for Prince Dakkar, aka Captain Nemo, inspired by an Art Deco brooch from the early 1900’s. Designed in Blender, rendered using LuxCore.

#b3d #blender #blender3d #blenderrender #blendercommunity #render #3dmodeling #3dart #rendering #3d #3drender #3Drendering #hardsurface #jewelry #jewelrydesign #luxcore #blendluxcore #luxcorerender
Happy holidays for 3D artists
#blender #B3D #luxcore #3dart #animation #art
@DeltaWye when I realized #blender could do this, I started looking at what others in the #optomechanical persuasion were doing with it. It's the render engine #luxcore that's like 80% of this. I found that people had even tried successfully to simulate a camera lens projecting an actual image created from rat tracing. I would love for luxcore to have a simple ray tracer in addition to than a fog tracer. That would be easier on the computer.
Last time I used #blender to give me a good idea of what was happening optically. Using #luxcore, one can render the beam path from the lens to the subject to get some amazing looking and useful images. You know, to engineer the shit out of the optical path.