These are examples of some generated terrain - Parkland, Forest, Pine Barrens, Badlands - and how they look with cities auto-generated on them. Differing terrain has it's own plant life with different conditions.

Pine Barrens are hilly and lead to more spread out environments, while the steep cliffs commonly found in Badlands lead to more remote settlements connected by roads. Low lying areas tend to be flatter and naturally end up being more suitable for building on.

#indygame #microstate

Guys! The github pirate game now has CANNON SOUND EFFECTS! https://piwodlaiwo.github.io/pirates/ #pirate #indyGame
Pirates: Naval Combat

Arr mateys! Play Sid Meyer's Pirates like its 1987 https://piwodlaiwo.github.io/pirates/ #pirate #computerGame #indyGame
Pirates: Naval Combat

To address some concerns I had that the environmental aspects had been being neglected while I worked on fundamentals for the city building mechanics, I spend lunchtime improving the terrain.

As well as working on expanding flora variety with more proc-gen plants, there is now explicate ecotone support, creating more variation in behavior based on terrain height, particularly around tree coverage at altitude and proximity to water.

https://microstate.neocities.org

#indygame

Create cities! Burn them to the ground!

Lament that fire stations haven't been added yet. (Sorry.)

https://microstate.neocities.org

What other disasters are worth including?

#indygame #indiedev

Added a fire to https://microstate.neocities.org to allow Trogdor #Burninating roleplay which makes it an RPG now, I guess?

#Indygame

I can finally share one of the projects that I have been illustrating for. There is now a demo for Gear Up Einstein on Steam. I have been making 2D assets for them on and off for the past year or so. https://store.steampowered.com/app/2950410/Gear_Up_Einstein/?fbclid=IwdGRleARQfsxleHRuA2FlbQIxMQBzcnRjBmFwcF9pZAo2NjI4NTY4Mzc5AAEeTqoySNrI46518NhUQcmK_-NZCD7El_VW5MJK2V3WtIeL2o9bGW9o6HdA6do_aem_fkRrEXyt9KnyhdODNTZd_w #gamedev #mastoart #indygame #commissionsopen #fediart

First look auf den Start von Level 2.
Nach der Oberfläche geht es in eine Höhle, erster Kontakt mit Gegnern.

#GamingOnLinux #Godot #Linux #Gaming #IndyGame

Je ne sais pas si vous saisissez la subtilité de la dinguerie que c'est de pouvoir GRIND en train...

#denshattack #iliketrains #indygame

Every so often i always circle back and try to work on environments. This is a few previews of a appartment scene i was working on a while ago. Abandoned for now, but might return to it #Blender #IndyGame #3DModeling #apartment #envrionment #indie #gamedev

#blender #indiegame #indy #3dmodeling