Midweek devlog: core tech and iteration speed improved early this week, then momentum moved into design definition work as we translate an economy-first vision into concrete player actions and the first functional in-game UI. Meanwhile the desk stays chaotic: water, snacks, loose docs and the bulky teleprompter for daily calls. I have an office but for Highroads most work happens here.
Un fan art foarte reușit cu Mo și FOCA (Robotzi) în versiunea lor humanizată 👀
Ilustrația este realizată de Micky - super vibe și reinterpretare creativă!
Personajele originale Mo & FOCA aparțin creatorilor de la Creativemonkeyzarmy❤️
Dacă vă place stilul, dați un follow artistului și susțineți munca creatorilor originali 🙌
I have strong opinions on notifications.
For Deluge, I'm letting the user design precisely the notifications they want.
🎪 January 2026 indie EXPLOSION incoming:
✅ StarRupture (factory building + wave defense) - Jan 6
✅ Pathologic 3 (psychological horror) - Jan 9
✅ MIO: Memories in Orbit (Metroidvania, GP launch) - Jan 20
✅ Cairn (pixel souls-like) - Jan 29
Your backlog just got STACKED. More updates soon at www.baskingamer.com
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