A question for gamedevs on the fedi out there; when you make a 3d water shader with transparency, how do you output the underwater buffer after fading it out, etc.? I may use the poll result in a blog post about it.
Please excuse the potential hashtag spam. I'd like to get this to as many relevant people as possible.
#gamedev #indiedev #fedidev #graphicsdev #shader #vfx #godotengine #unityengine #unity3d #unrealengine.
| Albedo | |
| Emission | |
| Unlit | |
| Somewhere else (answer in replies) |