The progress over this Liquid simulation using compute shaders in Defold is astonishing - it has now a translucent shader for the liquid, just take a look:
#MadeWithDefold #gamedev #physics #computeshaders #simulation #liquidsimulation #indiedev
The progress over this Liquid simulation using compute shaders in Defold is astonishing - it has now a translucent shader for the liquid, just take a look:
#MadeWithDefold #gamedev #physics #computeshaders #simulation #liquidsimulation #indiedev
Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
All of this and running smoothly without losing any frames. This is the current state of graphics on the web.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
With the new version of my WebGPU library POINTS v0.6.0 (https://github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
POINTS WebGPU library v0.5.0 Features performance improvements.
I think I can make an art installation with this now.
release: https://github.com/Absulit/points/releases/tag/v0.5.0
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
1 million particles in WebGPU*
*technically 1_048_576
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
POINTS WebGPU library v0.4.0 Features meshes and instances among others.
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
Hướng dẫn tạo biểu đồ Voronoi động với WebGPU Compute Shaders!
Tạo biểu đồ Voronoi thời gian thực trên GPU với thủ thuật lưới, giảm thiểu tính toán phức tạp.
Giải thích toán học, hàm hash, hoạt hình và tải lại shader trực tiếp.
#WebGPU #VoronoiDiagrams #ComputeShaders #LậpTrìnhĐồHọa #ĐồHọaMáyTính #Tutorial #ShaderToy #GitHub
This is a recreation of an old particles demo I made for a AFrame / 8th Wall but in WebGPU. In this case also using instancing I'm creating a burst of particles (cubes) that are removed after a while. The shader is shared on all the cubes and that's what makes the gradient be so uniform across all of them. With a click of a button the shader can be modified and switch from a flat to a Lambert shading.
#webgpu #webdev #computeshaders #javascript #mograph #particles #realtime #cgi #shaders
Another WebGPU instanced particles demo similar to this one https://absulit.github.io/points/examples/index.html#particles2
#webgpu #wgsl #generativeart #shaders #webdevelopment #javascript #webdev #computeshaders #particles #genart #digitalart