Charon 1.8.0 changes the default tile size from 256 to 512:
https://git.sr.ht/~undeadleech/charon/refs/v1.8.0
While this is mostly a lateral move, it simplifies the offline tile archive generation. Instead of 8+ hours of requesting tiles from a server, I can now render 75k+ tiles locally in under 10 minutes. This should make it easier to fulfill offline tile addition requests.




