// New Artwork: Back Alley Mechanic
Blog post: https://kaigulliksen.com/new-artwork-back-alley-mechanic/
If you enjoy my work please consider supporting me on Ko-Fi: https://ko-fi.com/kaigulliksen
// New Artwork: Back Alley Mechanic
Blog post: https://kaigulliksen.com/new-artwork-back-alley-mechanic/
If you enjoy my work please consider supporting me on Ko-Fi: https://ko-fi.com/kaigulliksen
'Industrial Times' by Agustin Chapa
https://blenderartists.org/t/industrial-times/1636002?mtm_kwd=mastodon
#b3d #blender3d #blenderart #blenderrender #blendercommunity
HardCuts vs Blender: A Fresh Take on Deforms and Boolean Workflows [$]
A new comparison video by JayAnAm explores how traditional Blender workflows stack up against the emerging hard-surface tool HardCuts, with a focus on deformations and boolean operations.
🇺🇸: You can listen to the video in English through the video settings panel. In version 5 of Blender, adaptive subdivision was implemented for this modifier.
https://youtu.be/Fnkj8eV4JbY?si=pcOXutDUgKk5fvfK
#blender
#b3d
#blendertutorial
#cursoblender
#blenderespañol
#cursor3d
#modelado3d
#mazhuka

In preparation for my talk at #VIZBI2026 in two days, I decided to write a tutorial about how we visualize trajectories from Mastodon, a recently released cell tracking software, in #Blender, since 30 minutes just doesn't cut it when explaining the intricacies of #procedural visualization workflows.
https://artsnscience.eu/mastodon-blender-cell-trajectories/
This visualization pipeline is part of a paper we recently published: https://www.biorxiv.org/content/10.64898/2025.12.10.693416v1
Still working on that Python/Geometry Nodes sequencer! Currently I'm trying to add more graphical fancyness and CC controller Data that feeds back into Blender.
