Thinks I hate from #GNU and a bit from #Unix/#X11:

- #Emacs Calc (core package) depending on nonfree (not
GPL compatible) Gnuplot for plots. They should rewrite
the output for GNU #Plotutils and enhance the second
to have 3D plot support.

https://spdx.org/licenses/gnuplot.html

Distributing Gnuplot forks as a patch
against the main one -mandatory- makes Gnuplot's
code unshareable with other projects, period.

- #Texinfo (official GNU documentation format)
depending on #Texlive where tons of stuff in the official
release it's nonfree. Again, that should be a core feature
for #texinfo, and not depend on #tex at all.

https://wiki.parabola.nu/TeXLive_freedom_verification

- #Xedit might look as a crude X11 text editor but it
supports vi command AND it has an embedded Lisp
interpreter (compatible with a bit of CL/core Elisp
code, enough to do Math). It's 2026 and still doesn't
support neither UTF8 nor Unicode fonts. Trying to
enforce them under Xaw3D (LD_PRELOAD) will crash XEdit.
That editor would have lots of support if it supported them.
It's far lighter than Emacs and with the bundled Lisp
you might do wonders.

Back to Groff/Troff.
At least under #Hyperbola GNU (and future #BSD) with #mandoc
and maybe by promoting groff they are pretty much safe
even to typeset formulae into diferent formats, you can
pretty much use Groff for Math paper drafts and then
use TexLive for standard, rigid academic layouts.

gnuplot License | Software Package Data Exchange (SPDX)

Oh, wait.
#Xedit for #x11 always had a #Lisp interpreter and even
if it's damn cool to have (much lighter than Emacs and comes
with #NetBSD and #OpenBSD base) it never got updated
for XFT support.

https://mirrors.mit.edu/pub/NetBSD/NetBSD-release-10/xsrc/external/mit/xedit/dist/lisp/README

This runs straight:

(defun factorial (n)
(fact-iter 1 1 n))

(defun fact-iter (a b n)
(cond
((> b n) a)
('t
(fact-iter (* a b) (+ b 1) n ))))

(factorial 10)

Press Ctrl-x e to evaluate at the end
of every '()' function.

It will evaluate to 3628800.

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https://www.reddit.com/r/SaaS/comments/1p67tx7/side_project_advice_required_uk_car_check_service/

I have now re-entered the stage of Skyrim Fandom where you spend hours poring over and fixing lines of code. #SkyrimSSE #XEdit #ThisIsMyLifeNow

https://www.reddit.com/r/skyrimmods/s/h9RbZs2gNt

Today in #Starfield mod development:

I managed to crash the #CreationKit with a good ol’ fashioned #Bethesda CTD

But then #xEdit crashed my whole goddamned system—with not so much as a blue screen of death, that little piggy just kept eating memory even when that memory belonged to the OS and was supposed to be protected…

🤦🏼‍♂️

#StarfieldGame #StarfieldMods #SF1Edit #ModDevelopment #ModDevTools #SciFi #Gaming #SciFiGaming #SteamGaming #PCGaming #WindowsGaming #Windows11

I feel retro tonight...
(The Hessling Editor, https://hessling-editor.sourceforge.net/ + Cool Retro Term, https://github.com/Swordfish90/cool-retro-term) #xedit #mainframe #3270 #rexx
The Hessling Editor

@Siph

Depends!

I really don't mind developing within #emacs but I use #VSCode for work nowadays. IDK if anyone else has heard of #EZYEDIT but it's a #Mainframe IDE that I've used similar to #XEDIT or #RFE

#VisualStudio causes migraines and I've really only been using #Xcode remotely since realizing #Apple kneecaps #AppleSilicone external monitor availability by tier not capability :(

I also can't not mention #Acme the #Plan9 editor!

#xEdit 4.1.5 experimental released, with #Starfield, #Fallout 4, and #Skyrim SE fixes/enhancements, plus read-only support for #Morrowind data: https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.5/whatsnew.md
TES5Edit/whatsnew.md at dev-4.1.5 · TES5Edit/TES5Edit

xEdit by Elminster; Updated and maintained by Sharlikran, Zilav, and Hlp - TES5Edit/TES5Edit

GitHub

I interrupt my usual playthrough posts for some in-depth modding geekery, as I learned how to make my very first patch in xEdit! This let me correct a cell height problem that was causing a stupidly high number of dragon attacks in Solitude.

#Skyrim #SkyrimMods #xedit #LegacyOfTheDragonborn #AnnaPlaysSkyrim

https://skyrim.annathepiper.org/2023/10/12/making-my-first-patch-in-xedit/

Making my first patch in xEdit

I interrupt my usual playthrough posts for some in-depth modding geekery, as I learned how to make my very first patch in xEdit! This let me correct a cell height problem that was causing a stupidly high number of dragon attacks in Solitude.

Anna Plays Skyrim
En la típica visita del Día del Niño a la Casa de Gobierno, Juan #peron regala chocolate caliente y enseña cómo utilizar el editor de texto THE para replicar #XEDIT de #IBM en #Ubuntu. https://tinyurl.com/3dctccrn
¿Cómo puedo usar un émulo del XEDIT de VM/CMS en Ubuntu?

¿Cómo puedo usar XEDIT en Ubuntu?