Today in #Starfield mod development:

I managed to crash the #CreationKit with a good ol’ fashioned #Bethesda CTD

But then #xEdit crashed my whole goddamned system—with not so much as a blue screen of death, that little piggy just kept eating memory even when that memory belonged to the OS and was supposed to be protected…

🤦🏼‍♂️

#StarfieldGame #StarfieldMods #SF1Edit #ModDevelopment #ModDevTools #SciFi #Gaming #SciFiGaming #SteamGaming #PCGaming #WindowsGaming #Windows11

Decided to run a Starfield Creation called Robin Locke based on recommendation from @thephoeron .

I'm using my multi-NG+ character Amos Wilson (mix of Amos Burton and Wade Wilson, big guns, bigger mouth). Other than some visual quirks (mouth not moving during conversations) Robin has been pretty entertaining to run with. She's funny when you drag her to Freestar planets but interestingly enough her side-quest takes her to Neon (I'll leave that there). She also enjoys kicking a pirate when they're down as well. Voice acting was spot on and not overwhelming. Conversations tend to be on the quiet-side however so best played with headsets on.

Power couples, am I right?

#StarfieldGame #RobinLocke #AmosWilson #creationkit

I bit the bullet and actually bought the Steam edition of #Starfield on Friday to support my own mod development, and I’m never looking back. BetterConsole? Trainwreck?? Real-Time Form Patcher and SFSE?! Are you kidding me?!? Not to mention full integration with the CK. I can now literally livehack the whole Settled Systems. The multiverse is mine to command!

By comparison, I kept hitting wall after wall of undiagnosable bugs and crashes with the GamePass edition, no matter how deep I dug through the WinDbg crash dumps. The way they partially stripped the binary of the GamePass edition is super weird and really doesn’t help.

Naturally, I also started a whole new game with a whole new character, for a clean playthrough to use as a sandbox—and for some reason I thought “meh it’ll be fiiiiiinnnneeee on total Extreme mode with maxed-out XP boosters”.

… Holy hell … holy goddamned hell …

(if you’re interested in the details you can look through my reply history for # s p o i l e r s)

#StarfieldGame #StarfieldCreations #StarfieldMods #CreationKit #SciFi #Gaming #SteamGaming #WindowsGaming

@bentframe I bit the bullet and actually bought the Steam version on Friday to support my own mod development. So I also started a whole new game with a whole new character—but for some reason I thought “meh it’ll be fiiiiiinnnneeee on total Extreme mode with maxed-out XP boosters”.

#SpoilersAhead

Holy hell. That first battle with the Crimson Fleet was actually fight-or-flight level victory-or-death real. That little peashooter basic Eon you can grab? Being the one and only firearm provided by Argos Extractors for a contract in Freestar space? Yeah, useless, even with concentrated headshots. Might as well be a BB-gun. Yet surprisingly effective for pistol-whipping. So that’s what I did. Snuck around, beating pirates to death one-by-one until finally one of them dropped a Maelstrom assault rifle and I could go on the offensive.

I think it’s a little messed-up that the writers included special NPC chatter from your fellow Argos miners and dialogue with Barrett and Lin when the player manages to single-handedly kill every pirate. Followed up with a grotesque bonus monologue from the Adoring Fan, featuring a play-by-play retelling of the whole sordid event. It was so horrible, my guilt-pangs so visceral, I bailed out and loaded a past save, then installed the Adoring Fangirl mod to make it less stomach-churning. She’s scripted as a word-for-word replacement of the vanilla fanboy, but the way she talks it’s so much easier to dissociate, smile and nod, and seriously consider installing The Unity Awaits.

So anyway. I’d say it’s a damn amazing weekend so far. I got my new PT far enough along to start testing pretty much anything I want to create. The debug information available in the Steam edition is so much richer than the Gamepass edition. The BetterConsole mod is particularly useful. Not to mention the Trainwreck crash logger for when you inevitably crash the whole engine livehacking the game. And seamless CK integration, of course. It’s exciting.

#Spoilers #Starfield #ExtremeMode #StarfieldCreations #StarfieldMods #CreationKit

I’m at a bit of a loss with my #Starfield #LoadOrderHell

So today I suppose I’ll have to hang-out on the modders Discord and dig through the Creation Kit for conflict-resolution debugging tools

There’s gotta be something in there, right?

… Right??

#StarfieldGame #StarfieldCreations #StarfieldMods #CreationKit #SciFi #Gaming

PS: seriously considering implementing a meta-programming framework for #Starfield #CreationKit the way only a Lisp Hacker could possibly pull off

More than what it could offer for debugging, having first-class Creations as (formal) modules would introduce a level of abstraction and separation of concerns that almost immediately solves the largest problems of inter-mod conflicts and dependency resolution

#StarfieldGame #StarfieldMods #SciFi #Gaming

Of course the real miracle is that I got the #Starfield #CreationKit up and running without even borking my PC install of the base game

… from the Xbox Games app not Steam

#StarfieldGame #StarfieldMods #SciFi #Gaming

Getting up and running with the #Starfield #CreationKit really is a lot of work

But hey, I got it up and running on my first go—Papyrus dev environment, Nexus Mods profile, CK client and all—so that’s something at least

Now to see if that #StarfieldCore library is all it’s cracked up to be

#StarfieldGame #StarfieldMods #SciFi #Gaming

Bethesda Announces Starfield Expansion Release Window and Upcoming Updates

Todd Howard Reveals Expansion and Shipbuilding Update, Mod Support Underway

Review Space