#HackerNews #PerlinNoise #ProceduralGeneration #GameDev #3DGraphics #TerrainGeneration
Over the March break, I worked on a new project “Field of Reeds” in Godot!
Although still in early stages, it allows creation of different types of terrain by providing a noise texture. The project supports wind and water, which interact with the terrain — grass sways with the wind, and terrain adapts to changing water levels.
I’d love to hear your thoughts and feedback!
https://github.com/wokidoo/FieldOfReeds
#GameDevelopment #GodotEngine #ProceduralGeneration #IndieDev #Tech #Gamedev #TerrainGeneration
Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world cr...
Of all the things I've been working on, terrain generation might be the most difficult.
#bevyengine #gamedev #proceduralgeneration #terraingeneration
🚀 Exciting news, everyone! We've been hard at work developing the Oppy - Runtime Generator package. Here is a recording from a built game with Oppy!
👀 UI is still a WIP, and we're eagerly awaiting your suggestions and feedback to ensure that it meets your needs and expectations. Stay tuned for the official release, which will coincide with a major update of the Oppy core package!
#Oppy #GameDev #Unity #TerrainGeneration #IndieDev #GameDevelopment #ProceduralGeneration #Unity3D #IndieGameDev
The past year and a half I've worked almost full time with Minecraft world generation. We've radically changed how the world is generated, to enable dramatic...