Procedural Generation tutorial with Perlin noise

Procedural generation is everywhere—you’ve probably encountered it without even realising. It’s what gives in-game worlds their rolling hills, jagged cliffs, and winding cave systems. And at the he…

James Wilkins

Over the March break, I worked on a new project “Field of Reeds” in Godot!

Although still in early stages, it allows creation of different types of terrain by providing a noise texture. The project supports wind and water, which interact with the terrain — grass sways with the wind, and terrain adapts to changing water levels.

I’d love to hear your thoughts and feedback!

https://github.com/wokidoo/FieldOfReeds

#GameDevelopment #GodotEngine #ProceduralGeneration #IndieDev #Tech #Gamedev #TerrainGeneration

GitHub - wokidoo/FieldOfReeds: Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world creation.

Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world cr...

GitHub

Of all the things I've been working on, terrain generation might be the most difficult.

#bevyengine #gamedev #proceduralgeneration #terraingeneration

Discover Oppy's terrain persistency using seeds! 🌱🌎 Each seed generates the same unique world every time, offering consistency and predictability for your game environments. #Oppy #TerrainGeneration #GameDev 🎮✨

🚀 Exciting news, everyone! We've been hard at work developing the Oppy - Runtime Generator package. Here is a recording from a built game with Oppy!

👀 UI is still a WIP, and we're eagerly awaiting your suggestions and feedback to ensure that it meets your needs and expectations. Stay tuned for the official release, which will coincide with a major update of the Oppy core package!

#Oppy #GameDev #Unity #TerrainGeneration #IndieDev #GameDevelopment #ProceduralGeneration #Unity3D #IndieGameDev

"This will be a geeky talk. This talk doesn't contain take away points or learning points, it is just sharing how stuff works" <3<3
https://www.youtube.com/watch?v=ob3VwY4JyzE by Henrik Kniberg #minecraft #terrainGeneration
Reinventing Minecraft world generation by Henrik Kniberg

The past year and a half I've worked almost full time with Minecraft world generation. We've radically changed how the world is generated, to enable dramatic...

YouTube