Over the March break, I worked on a new project “Field of Reeds” in Godot!
Although still in early stages, it allows creation of different types of terrain by providing a noise texture. The project supports wind and water, which interact with the terrain — grass sways with the wind, and terrain adapts to changing water levels.
I’d love to hear your thoughts and feedback!
https://github.com/wokidoo/FieldOfReeds
#GameDevelopment #GodotEngine #ProceduralGeneration #IndieDev #Tech #Gamedev #TerrainGeneration
GitHub - wokidoo/FieldOfReeds: Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world creation.
Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world cr...