When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the #TeamHoi hashtag for more tunes.

#chiptune #amiga #commodore #synth #music #GameDev #RetroComputing #RetroGaming

As a youngster in the late 1980s, I formed an #Amiga game dev team with two partners.

Before making games, we tried to sell low-RAM game music, made with our own music editor called SIDmon.

To promote our music, an army game style tune was composed by our musician Ramon Braumuller. The original file is only 42 kilobytes, Including sampled sounds.

Check the ๐Ÿงต and the #TeamHoi hashtag for more tunes.

#chiptune #ElectronicMusic #commodore #synth #music #GameDev #RetroComputing #RetroGaming

@metin I was always hugely impressed with the tunes games managed to get out of the Amiga. My favourite back in the day was the Turrican 2 soundtrack.

@woe2you Ah, yes, the Turrican II title tune is also one of my favorites. It was made with the TFMX music editor, which featured a similar technique as our Digital Mugician, adding three audio channels via CPU power, instead of the usual splitting of the four channels, which resulted in halved audio quality.

Here's the 7-voice intro tune for our 1992 Amiga game Hoi:

https://graphics.social/@metin/112654759545900408

#TeamHoi #PixelArt #GameDev #gaming #games #game #RetroGaming #RetroComputing #retro #commodore #amiga

Metin Seven ๐ŸŽจ (@metin@graphics.social)

Attached: 1 audio 1/2 Around 1991 our game dev team's coder added 3 audio channels to the 4 existing ones in the Amiga, by using the 68000 CPU's power. The audio quality was better than the method of splitting each channel. It was added to our music editor Digital Mugician, and used by Ramon Braumuller to create this 7-voice intro tune for our game Hoi (1992). Wait for the bass solo! ๐Ÿ˜Ž #TeamHoi #commodore #amiga #RetroComputing #RetroGaming #GameDev #music #synth #ElectronicMusic #1990s #audio #soundtrack

Graphics.social
@metin I love getting technical details from people who were working with the hardware at the time.