In both "Kirby and the Forgotten Land" and "Mario: Odyssey" there are segments where you control a vehicle (car, bullet bill) from a fixed, elevated camera angle. And the vehicles have a limited turning speed - they can't just snap to a new direction.

So I instinctively try and steer by pushing left to *turn left*. But instead, you're meant to push the direction you want to go relative to the camera and wait for it to turn to match your input. 😵

#videogames #controls #tankcontrols

Tank controls in video games have a bad reputation but: they are sometimes the most appropriate scheme. Or at least, my brain is convinced they are, so please stop bamboozling my ageing millennial brain. (continued...)

#videogames #controls #tankcontrols

The problem with revisiting Tomb Raider: Reacclimating to tank controls https://arstechni.ca/Ukkk #tankcontrols #C:\ArsGames #platformer #TombRaider #dosgaming #Shopping #PCgaming #Gaming #gog
Why adding modern controls to 1996's Tomb Raider simply doesn't work

For our C:\ArsGames series, we look at the controls conundrum of early 3D.

Ars Technica

Also bisher werde ich nicht wirklich warm mit #BaphometsFluch #DerEngelDesTodes, Die gemischte Steuerung aus #PointAndClick und #TankControls ist einfach für ein #Adventure nicht wirklich praktisch in meinen Augen.

Habt ihr das #Game gespielt? Wie fandet ihr das #Videospiel?

Den Dritten habe ich wegen seiner #Schieberätsel und #Steuerung abgebrochen und werde niemals zurückkehren -.-