mccloskeybr

Thanks for attending and bringing the fun! We added two demos today -- an object following a path and a camera fly-through -- both using splines from our library.

Join me at the same time next week for more #GleamLang: https://youtube.com/@seancribbs

#GameDev #Splines

Sean Cribbs

Hi, I'm Sean. I stream programming on open-source projects in Elixir, Erlang, Gleam, and Rust.

YouTube

Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use Beziér, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:

https://youtube.com/live/09GijrgfHq4?feature=share

#GleamLang #GameDev #Tiramisu #Splines

Shapes and Animations - Game Development in Gleam, With Tiramisu

YouTube

Thanks for attending! We got our first published release of our little matrix library and built uniform splines for each of the existing forms. Grab the libraries on hex.pm:

https://hex.pm/packages/splines
https://hex.pm/packages/matrix_gleam

See you next week: https://youtube.com/@seancribbs

#GameDev #GleamLang #Splines

splines

Popular parametric splines for Gleam

Hex

Welcome to March! In today's stream, we're going to extend our parametric curves into uniform splines that conjoin multiple curves. Come join me at 1:30PM CST:

https://youtube.com/live/SR-eJgmRGJ0?feature=share

#GameDev #Tiramisu #GleamLang #Splines

Uniform Splines - Game Development in Gleam, With Tiramisu

YouTube

Thanks for attending! We were able to accurately reformulate our existing cubic splines in matrix forms and implement B-splines in less than 10 minutes. 💪

See you next week for more matrices and splines shenanigans:

https://youtube.com/@seancribbs

#GleamLang #Tiramisu #GameDev #Splines

Sean Cribbs

Hi, I'm Sean. I stream programming on open-source projects in Elixir, Erlang, Gleam, and Rust.

YouTube

Happy Sunday! Today we're going to use matrices to refine our implementation of splines and maybe make a new one. Join me at 1:30PM CST:

https://youtube.com/live/pPbCx1yshq8?feature=share

#GleamLang #GameDev #Tiramisu #Splines

Matrices & Splines - Game Development in Gleam, With Tiramisu

YouTube

#statstab #450 Fitting GAMs with brms

Thoughts: Assuming linearity of your continuous predictors is not needed when you can add wiggles!

#gam #glmm #linearmodel #modelling #brms #rstats #bayes #tutorial #splines #r

https://fromthebottomoftheheap.net/2018/04/21/fitting-gams-with-brms/

Fitting GAMs with brms: part 1

Regular readers will know that I have a somewhat unhealthy relationship with GAMs and the mgcv package. I use these models all the time in my research but recently we’ve been hitting the limits of the range of models that mgcv can fit. So I’ve been looking into alternative ways...

From the Bottom of the Heap

Splines are a scam by the Administrator to sell more Control Points to Redmond and Blutarch Mann

#tf2 #splines

@inkscape well, #splines are traditionally used in shipbuilding, so I know which tool I would use in #inkscape 🤓