I'm back! Today let's finish up our Beziér editor demo and figure out what to do next with #Splines. Join me at 1:30PM CDT:

I'm back! Today let's finish up our Beziér editor demo and figure out what to do next with #Splines. Join me at 1:30PM CDT:

The results are in! The silent majority votes #Rust, while vocal individuals bring other options to the table. Out of these, #gleamlang and #swift look the most interesting. Gleam doesn't built to PlayDate, but on the other hand the website uses large, friendly letters.
The plan:
1) Try Gleam for a small-ish project to publish to web and desktop.
2) If I like how that works out, see if I can get it ported to PlayDate
3) If that doesn't work, just stick to Lua for now.
We got pretty far into our basic editor today, so thanks for hanging out! We will polish it up next week, follow and subscribe for notifications:
I couldn't resist the temptation to do an ambitious demo for Beziér splines, so let's build a miniature spline editor today! Join me live at 1:30PM CDT for more #GleamLang #GameDev with #Tiramisu:

Thanks for attending and bringing the fun! We added two demos today -- an object following a path and a camera fly-through -- both using splines from our library.
Join me at the same time next week for more #GleamLang: https://youtube.com/@seancribbs
Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use Beziér, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:

Standardisera på Gleam?
@krig överväger den klassiska Gleam-Zig-stacken.
Ett utdrag ur Kodsnack 692 - lyssna där poddar finns eller på kodsnack.se
#gleamlang #ziglang #podcast