🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
https://discourse.threejs.org/t/spacetimedb-threejs-support-and-free-tier/90052 #Revolution #GameDevelopment #HackerNews #ngated
SpacetimeDB ThreeJS Support and FREE TIER!

SpacetimeDB 2.0 just dropped, and it looks like a really interesting fit for real‑time and multiplayer Three.js projects. In 2.0, your game logic runs directly “inside” the database, and it streams state changes out to connected clients, which can include a Three.js front end. You define tables for your world state (players, entities, transforms, systems), reducers for mutations (movement, damage, spawning, etc.), and views for derived, read‑only data. The Three.js client can then subscribe to ...

three.js forum
SpacetimeDB ThreeJS Support and FREE TIER!

SpacetimeDB 2.0 just dropped, and it looks like a really interesting fit for real‑time and multiplayer Three.js projects. In 2.0, your game logic runs directly “inside” the database, and it streams state changes out to connected clients, which can include a Three.js front end. You define tables for your world state (players, entities, transforms, systems), reducers for mutations (movement, damage, spawning, etc.), and views for derived, read‑only data. The Three.js client can then subscribe to ...

three.js forum
Setting up #spacetimedb for my game project. Followed the Rust quickstart and I made a rudimentary chatroom running on my local server! I see how I will need to arrange things, it's coming into focus. #indiedev #gamedev
Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.
@b4ux1t3 #spacetimedb is cool tech

Going live! Working on my little #SpacetimeDB and #Godot stream jam game!

So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!

https://twitch.tv/b4ux1t3

#DotNet #LiveCoding #DevelopInTheOpen

b4ux1t3 - Twitch

A software developer and gamer of pretty freaking average proportions!

Twitch

Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(

#Dotnet

Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!

Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.

https://twitch.tv/b4ux1t3

EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.

#Twitch #Streamer #DotNet #LiveCoding

b4ux1t3 - Twitch

A software developer and gamer of pretty freaking average proportions!

Twitch

GOING LIVE (finally) working on my silly little #SpacetimeDB #godot game jam game!

https://twitch.tv/b4ux1t3

#Twitch #Streamer

b4ux1t3 - Twitch

A software developer and gamer of pretty freaking average proportions!

Twitch

In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!

https://twitch.tv/b4ux1t3

Tonight we're going to actually start implementing the game logic now that I've figured out the tech!

#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer

b4ux1t3 - Twitch

A software developer and gamer of pretty freaking average proportions!

Twitch