🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
https://discourse.threejs.org/t/spacetimedb-threejs-support-and-free-tier/90052 #Revolution #GameDevelopment #HackerNews #ngated
https://discourse.threejs.org/t/spacetimedb-threejs-support-and-free-tier/90052 #Revolution #GameDevelopment #HackerNews #ngated

SpacetimeDB ThreeJS Support and FREE TIER!
SpacetimeDB 2.0 just dropped, and it looks like a really interesting fit for real‑time and multiplayer Three.js projects. In 2.0, your game logic runs directly “inside” the database, and it streams state changes out to connected clients, which can include a Three.js front end. You define tables for your world state (players, entities, transforms, systems), reducers for mutations (movement, damage, spawning, etc.), and views for derived, read‑only data. The Three.js client can then subscribe to ...