I just released a showcase/tutorial video of the editor on Youtube!

| Website/Blog | https://simondalvai.org |
| Codeberg | https://codeberg.org/dulvui |
I just released a showcase/tutorial video of the editor on Youtube!


The demo on Steam is back with v0.7.1!
Now you can play 1 full season with the free demo version. After the season ends, the full version is required to continue or a new season can be started.
My split keyboard journey
--
In January 2025 I got my first split keyboard. After seeing so many Vim/Neovim video content creators use them, I also wanted to try. Now more than a year later, I'm happy to share my experience with it.
The in-game editor in finally available with v0.7.0! Now you can create and share Data Packs that define leagues, teams and players. No worries, all files are still simple csv files. This still to change them data bulk, if you prefer to use a spreadsheet tool.
This version brings also referees to the match and the whistle is the first match sound effect. There will be more sound effects like stadium crowd and player sounds coming.
A lot of time passed since my last Screenshot Saturday, but today I got something exciting to share.
Here the first version of the in-game editor for my game @99managers that allows to customize leagues, teams and players in every aspect!
I just discovered the first video on peertube about my game @99managers from @opensourcegaming
Thanks a lot and I'm really excited to watch the full video tonight!

Devlog February 2026
--
This month brought a new logo, Godot 4.6 and some major announcements!
I need advice for my game @99managers
that I want to release it for Android soon, but I still don't know how to price it there.
The plan is to do the same as I'm doing for PC, where the game is free on itch.io, Flathub etc. but payed on Steam. So I would release the game for Android for free on F-Droid and other platforms but payed on Google Play Store for a price between 1€ and 5€.
Any suggestions or experience to share about this?