Porting the Mesa3D OpenGL ES 1 gears demo to GL ES 1.0 CL (it was previously 1.1 CM).

Using Android as a test bed, right now.

Sadly, the precision issues are starting to creep in.

I also still need to replace the usage of sin and cos.

Hopefully, I will soon have this running on uGLy.

#screenshotsaturday #opengl

So, the next one thing! "Dima stand ๐Ÿงโ€โ™‚๏ธ" (https://codeberg.org/xolatgames/Dima-stand) now uses Assimp as a library for parsing 3D model files (instead of the parser that I was wrote by my own), and even Bullet Physics SDK for creation some 3D physic.

#cpp #cplusplus #cmake #assimp #bullet3 #bullet #3d #3dgame #simulator #codeberg #opensource #codelite #linux #stb #stb_image #blender #blender3d #gimp #gimp3 #glfw #glfw3 #opengl #glm

I met one of the original developers of #OpenGL at the fabulous #ArtsLab of the Universoty of New Mexico.

Cool guy, fun conversation.

Just finished the Shadertoy demo for the Jacobi elliptic functions: https://www.shadertoy.com/view/sXf3zl

#math #opengl

"Here's a tutorial for Visual Studio and one for CLion, so that everyone can follow!"

Me, armed with #gnubash #gnugcc #gnumake and #geany:

#C #SoftwareDevelopment #OpenGL #Raylib

I learned something about GPUs today

๊ฒŒ์ž„ Blackshift์˜ ์ƒŒ๋“œ ํƒ€์ผ ๋ Œ๋”๋ง ๋ฒ„๊ทธ ์›์ธ์€ GPU์˜ ํผ์ŠคํŽ™ํ‹ฐ๋ธŒ ๋ณด๊ฐ„ ๊ณผ์ •์—์„œ ๋ฐœ์ƒํ•˜๋Š” ๋ถ€๋™์†Œ์ˆ˜์  ๋ฏธ์„ธ ์˜ค์ฐจ์˜€๋‹ค. ์ธ์Šคํ„ด์‹ฑ ๋ฐ์ดํ„ฐ๋กœ ์ „๋‹ฌ๋œ 8๋น„ํŠธ ์ธ์ ‘์„ฑ ๊ฐ’์ด ์ •์ˆ˜์—์„œ ๋ถ€๋™์†Œ์ˆ˜์ ์œผ๋กœ ๋ณ€ํ™˜๋˜์–ด ์…ฐ์ด๋” ๊ฐ„ ๋ณด๊ฐ„ ์‹œ ๊ฐ’์ด ์•ฝ๊ฐ„ ๋ณ€์งˆ๋˜๋ฉด์„œ ๊ทธ๋ฆผ์ž ํŒจํ„ด์ด ์ž˜๋ชป ํ‘œ์‹œ๋˜์—ˆ๋‹ค. ๋ฌธ์ œ๋Š” ํผ์ŠคํŽ™ํ‹ฐ๋ธŒ ํ”„๋กœ์ ์…˜์ด ์ ์šฉ๋œ ๋ Œ๋”๋ง์—์„œ๋งŒ ๋ฐœ์ƒํ–ˆ๊ณ , CPU ์ธก์—์„œ ์ธ์ ‘์„ฑ ๊ฐ’์„ 0.5๋ฅผ ๋”ํ•ด ์ €์žฅํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ ํ•ด๊ฒฐํ–ˆ๋‹ค. ์ด ์‚ฌ๋ก€๋Š” GPU ์…ฐ์ด๋”์—์„œ ๋™์ผํ•œ ์ •์ˆ˜ ๊ฐ’์„ ๋ณด๊ฐ„ ๋ณ€์ˆ˜๋กœ ์ „๋‹ฌํ•  ๋•Œ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋Š” ์ •๋ฐ€๋„ ๋ฌธ์ œ๋ฅผ ์ž˜ ๋ณด์—ฌ์ค€๋‹ค.

https://foon.uk/blackshift-sand-bug/

#gpu #graphics #shader #instancing #opengl

I learned something about GPUs today

Debugging a graphics bug in Blackshift

KaraFun cherche toujours son nouveau dรฉveloppeur C++ confirmรฉ et touche ร  tout pour renforcer lโ€™รฉquipe Engine (coeur du systรจme de karaokรฉ).
Si tu cherches une super boite et surtout un produit fun mais trรจs exigeant sur lequel tโ€™รฉclater au quotidien nโ€™hรฉsites pas ร  postuler !
Poste en total flex-office, pas de bureau dรฉdiรฉ dans les bureaux de Lille, et tous les collabs sont libres de travailler de chez eux sans soucis.
https://www.karafun-group.com/jobs/78/
#FullRemoteJob #cpp #vulkan #opengl #lgbtq_frendly
Dรฉveloppeurโˆ™se Engine C++ - KaraFun Group

KaraFun Group

Vulkan came out 10 years ago

And OpenGL 33 years ago

I feel old

#OpenGL #Vulkan

TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Not open source but the dev is looking for help, mostly with OpenGL stuff. He always sounds so tired on his update videos.

Should work fine on Linux and the Steam Deck through Proton. 'Terminal Velocity: Legacy' was available on Steam but I don't think the 'Boosted edition' will work. Fury3 and Hellbender I think are abandonware.

https://shadowmavericks.com/#/projects/terminalfury.php

#SteamDeck #GamingOnLinux #Gaming #OpenGL