Well, that was way easier than Vulkan!

#graphicsprogramming #metalapi

Never been as proud of myself as I am right now. Looks like I'm finally ready to move on from this test scene and start creating the actual game content.

#gamedev #metalapi

Exciting update for #Evergine devs! 🚀
We're integrating #Metal and #iOS support in the next release, empowering you with advanced graphics and industry compatibility.

#iosdev
#gamedev
#metalapi

@randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.

The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.

#OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.

I think it’s less a matter of keeping up and more about not wanting to wait.

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