Never been as proud of myself as I am right now. Looks like I'm finally ready to move on from this test scene and start creating the actual game content.

#gamedev #metalapi

It's been a while, but here's today's progress:

Completed Chapter 10: Lighting Fundamentals of the Metal By Tutorials book from @Kodeco

#GraphicsProgramming
#MetalAPI
#MetalByTutorials
#RealTimeRendering
#Swift

Exciting update for #Evergine devs! 🚀
We're integrating #Metal and #iOS support in the next release, empowering you with advanced graphics and industry compatibility.

#iosdev
#gamedev
#metalapi

@randomgeek #Apple’s priorities center around their own SoCs across mobile, set-top, desktop, and now #XR.

The first version of their #MetalAPI was available to #iOS developers nine months before and shipped with #IOS8 six months before #Vulkan was even announced.

#OpenGL 4.1 on #macOS and #OpenGLES 3.0 on iOS and #iPadOS are still available but were deprecated in favor of #Metal five years ago.

I think it’s less a matter of keeping up and more about not wanting to wait.

Today's progress:

Completed Chapter 9: Navigating a 3D Scene of the Metal By Tutorials book from @Kodeco

#GraphicsProgramming
#MetalAPI
#MetalByTutorials
#RealTimeRendering
#Swift

Today's progress:

Completed Chapter 8: Textures of the Metal By Tutorials book from @Kodeco

#GraphicsProgramming
#MetalAPI
#MetalByTutorials
#RealTimeRendering
#Swift

Today's progress:

Completed Chapter 7: The Fragment Function of the Metal By Tutorials book from @Kodeco

#GraphicsProgramming
#MetalAPI
#MetalByTutorials
#RealTimeRendering
#Swift

Awesome article from Alexander Logan on using Metal Shaders in SwiftUI!

https://alexanderlogan.co.uk/blog/wwdc23/09-metal

#GraphicsProgramming
#MetalAPI
#Shaders
#SwiftUI
#WWDC23

Metal for SwiftUI

Bare metal colors.

Today's progress:

Completed Chapter 6: Coordinate Spaces of the Metal By Tutorials book from @Kodeco

#GraphicsProgramming
#MetalAPI
#MetalByTutorials
#RealTimeRendering
#Swift

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