Testing | Evergine Doc

Yesterday, my workmates published a new #Evergine release! Among all the amazing features it packs, they have embraced Evergine.Mocks as part of the engine :,-) Thank you for taking care of it from now on! https://evergine.com/evergine-2025-release/
The Evergine 2025 release is here! - Evergine

We are thrilled to announce a new major milestone for Evergine. Our latest release introduces a wide array of improvements and new features, performance enhancements, and new tools designed to empower developers across industries.

Our workmates launched a new #Evergine release! https://evergine.com/first-evergine-2024-release/
The First Evergine 2024 Release is here! - Evergine

We are excited to announce the new release of Evergine! This is our first major update in 2024. We are committed to addressing the most important feature requests from the industry, and this new version of Evergine includes several key enhancements.

I often get questions about how to build apps with 3D content with .NET MAUI, if you are looking you have to check Evergine! #dotnet #dotnetmaui #evergine

https://devblogs.microsoft.com/dotnet/dotnet-maui-3d-app-with-evergine/

Building 3D Applications and Content with .NET MAUI and Evergine - .NET Blog

See how you can leverage Evergine to build 3D applications and content in .NET MAUI with just a few lines of code!

.NET Blog

New #Evergine Mocks version!
- add fixed game time
It is a must to provide a fixed game time in MockWindowSystem.RunOneLoop() in order to make tests more deterministic.
- fix Camera3D.AspectRatio -1
The camera is updated now with the display settings, retrieving the correct screen size.

https://www.nuget.org/packages/Evergine.Mocks/2022.9.28.2

Happy testing!

Evergine.Mocks 2022.9.28.2

Library to enable testing applications made with Evergine.

Exciting update for #Evergine devs! 🚀
We're integrating #Metal and #iOS support in the next release, empowering you with advanced graphics and industry compatibility.

#iosdev
#gamedev
#metalapi

My workmates have just launched a new release of #Evergine, our cross-platform 3D engine for industrial needs, along with this really cool video which showcases many of the new features & improvements. Congratulations team!

https://www.youtube.com/watch?v=8iIeRzTa7Ck

Pst! Download it here! https://evergine.com/

The First Evergine 2023 release is here!

YouTube

#MetaQuestVR Passthrough support for the upcoming #Evergine release, tested in a Quest Pro.

Added support for the following #OpenXR extensions:
- XR_FB_passthrough
- XR_FB_triangle_mesh

#VirtualReality #MixedReality #GameDev

As a result, we use the same physic library on each platform supported by #Evergine (including
web in the next release😉).

This will allows our users to increase the interactivity in Web applications, now that we have #WebXR support.

I hope that you like this technical thread 🙂

So, let's talk about Physics...

In #Evergine we are using #BulletPhysics as our main physic engine. Bullet is a good open-source library maintained by Erwin Coumans