We are excited to announce the new release of Evergine! This is our first major update in 2024. We are committed to addressing the most important feature requests from the industry, and this new version of Evergine includes several key enhancements.
I often get questions about how to build apps with 3D content with .NET MAUI, if you are looking you have to check Evergine! #dotnet #dotnetmaui #evergine
https://devblogs.microsoft.com/dotnet/dotnet-maui-3d-app-with-evergine/
New #Evergine Mocks version!
- add fixed game time
It is a must to provide a fixed game time in MockWindowSystem.RunOneLoop() in order to make tests more deterministic.
- fix Camera3D.AspectRatio -1
The camera is updated now with the display settings, retrieving the correct screen size.
https://www.nuget.org/packages/Evergine.Mocks/2022.9.28.2
Happy testing!
My workmates have just launched a new release of #Evergine, our cross-platform 3D engine for industrial needs, along with this really cool video which showcases many of the new features & improvements. Congratulations team!
https://www.youtube.com/watch?v=8iIeRzTa7Ck
Pst! Download it here! https://evergine.com/
#MetaQuestVR Passthrough support for the upcoming #Evergine release, tested in a Quest Pro.
Added support for the following #OpenXR extensions:
- XR_FB_passthrough
- XR_FB_triangle_mesh
So, let's talk about Physics...
In #Evergine we are using #BulletPhysics as our main physic engine. Bullet is a good open-source library maintained by Erwin Coumans