I started improving the hitboxes for the spears so the player can jump on the spear from above or just jump into the spear from below and it will launch the player

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This area used the crystals collection a lot to lead the player but also encourages to collect as many as possible in a row

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Enemies can now spawn crystals when they are defeated, they spawn a random amount of crystals per enemy

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Testing out the Spear Launch ability that helps reach far, but now it is more balanced with cooldowns so it can't be abused

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• 372: 81080_n4

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A smaller version of a earlier enemy, calling this "Wanderer" to be a simpler version of it for the player to start out with

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Adding some more details and corruption around the checkpoint for the player to cleanse

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A concept of a corrupted crystal that functions like a checkpoint for the player, when the player cleanses the crystal it creates a new checkpoint for the player

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