Starting in May, I will be hosting a 7 session masterclass on Creative Robotics, Human Robot Interaction, and the Interactivity Framework itself.

Learn more about the course on
https://thenodeinstitute.org/courses/ss25-cm-creative-robotics/
@thenodeinstitute
@madewithvvvv #creativerobotics ##creativecomputation #kuka #interactiondesign #HRI #bunrakuproject #realtime #visualprogramming #narrative #masterclas

SS25 – CM – Creative-Robotics

Creative Robotics Robotics in the Arts From May 7th to June 25th 2025 6 online lessons at 3 hours in English Language via Zoom & one in person showcase in …

The NODE Institute
Situationally Reflective Design

Over the last few months of attempting to observe my behavior while designing things, this is what I see myself doing. It’s holding many incomplete threads as potentially useful in the future. It’s weaving them together. It’s untangling them later. It’s weaving them together again in a different way.

Seeing @neauoire's paper computing explorations, I was reminded of an old idea I proposed at PaperCamp LDN back in 2009: Originally this was vaguely about using origami to create multi-purpose AR markers, but I then extended it to other use cases, some of which could be adapted and be even relevant today, e.g. as a form of proof-of-work, protection against AI crawlers or other form of access control.

Some possible approaches for different use cases:

1) Ask users to perform or series of simple folds and then check results by validating fold lines in the flat sheet paper via computer vision
2) Same as #1, but perform shape recognition/validation of fully folded result
3) Unfold a pre-shared (and pre-folded) origami object to check result by validating fold lines via computer vision
4) Provide instructions for multiple origami creations to create uniquely identifiable objects for computer vision based interactive environments

Number 1-3 are more or less about forms of proving physicality, work, membership. Number 4 is more about using origimi as fiducial markers for general interactions

More ideas/summary from that event:
https://adactio.com/journal/1546

cc/ @adactio

#PaperCamp #Origami #ComputerVision #InteractionDesign

PaperCamp

Liveblogging the first ever PaperCamp in London.

The pain in a name — Is information architecture right to call itself architecture?

I have long felt uneasy about modern occupations associating themselves with high-status traditional professions. This has been brought into sharp focus for me since I started a role last year focusing heavily on information architecture, to the annoyance of my wife Alex, who is an actual architect.

https://duncanstephen.net/the-pain-in-a-name-is-information-architecture-right-to-call-itself-architecture/

The pain in a name — Is information architecture right to call itself architecture?

I have long felt uneasy about modern occupations associating themselves with high-status traditional professions. This has been brought into sharp focus for me since I started a role last year focusing heavily on information architecture, to the annoyance of my wife Alex, who is an actual architect.

Duncan Stephen
monome

Reflect, Interact, Argue: Studying Design

In times of so many specialisations in the area of design and an uncertain future due to the impact of AI in our profession and its education I believe in 3 main competences within a design study programme.

May I share my arguments with you in this article: https://medium.com/@stefan_woelwer/reflect-interact-argue-studying-design-9a9097d41810

#Designeducation #InteractionDesign #Design #Education #Future

Reflect, Interact, Argue: Studying Design - Stefan Woelwer - Medium

Design is a vast field with numerous areas of action that extend far beyond the 9 fields of competence of our faculty. The trade magazine PAGE currently lists 26 different design disciplines[1]…

Medium

I'm looking for a new design role!

My work friends (I’d like to believe) would say I’m helpful and smart. That I care about the people using what I design. Plus, I’m good at troubleshooting tricky group dynamics. To summarize: I’m fun to work with!

If you know anyone looking for a senior/staff/principle product designer, tell them to check out my BRAND NEW website and send me a message.

Thanks a million ✊

#getfedihired #productdesign #interactiondesign #userresearch

https://www.danritz.com

Designer, Researcher, Manager

Hello. I'm Daniel Ritzenthaler. Most people call me Dan or Ritz. A designer since 2002. Along the way I've explored several research and management roles.

I agree that many people struggle with this:

“we couldn’t help but notice that in many of the subsequent conversations, too many people in the product and design communities simply don’t understand the necessary role of one or both of product managers or product designers”

Unfortunately, the major crux of this confusion is never addressed in the arguments hoping to untangle it.

🧵 1 of 4

#productmanagement
#interactiondesign

https://www.svpg.com/product-design-and-ai/

Product, Design and AI | Silicon Valley Product Group

A partnership dedicated to teaching best practices to product teams and product leaders

Silicon Valley Product Group

»HAWKI2: vom Interface zum eigenständigen KI-Ökosystem für Hochschulen«

Unser Blogbeitrag für das @hochschulforumdigitalisierung.de

#HAWKI #HAWKI2 #InteractionDesign @hawk_hochschule

https://hochschulforumdigitalisierung.de/eigenstaendiges-ki-oekosystem-fuer-hochschulen/

HAWKI2: vom Interface zum eigenständigen KI-Ökosystem für Hochschulen - Hochschulforum Digitalisierung

HAWKI2 entwickelt sich von einer datenschutzkonformen Schnittstelle zu generativer KI hin zu einem eigenständigen, hochschulspezifischen KI-Ökosystem.

Hochschulforum Digitalisierung

Spent much of this week making #HTML #Prototypes for a new service we're doing some #Discovery work on.

Feels good getting my hands dirty with some code.Especially a little bit of #InteractionDesign

I don't want to get into the "designers should code" debate, but it's a useful skill to have in your quiver.

#servicedesign

×

Seeing @neauoire's paper computing explorations, I was reminded of an old idea I proposed at PaperCamp LDN back in 2009: Originally this was vaguely about using origami to create multi-purpose AR markers, but I then extended it to other use cases, some of which could be adapted and be even relevant today, e.g. as a form of proof-of-work, protection against AI crawlers or other form of access control.

Some possible approaches for different use cases:

1) Ask users to perform or series of simple folds and then check results by validating fold lines in the flat sheet paper via computer vision
2) Same as #1, but perform shape recognition/validation of fully folded result
3) Unfold a pre-shared (and pre-folded) origami object to check result by validating fold lines via computer vision
4) Provide instructions for multiple origami creations to create uniquely identifiable objects for computer vision based interactive environments

Number 1-3 are more or less about forms of proving physicality, work, membership. Number 4 is more about using origimi as fiducial markers for general interactions

More ideas/summary from that event:
https://adactio.com/journal/1546

cc/ @adactio

#PaperCamp #Origami #ComputerVision #InteractionDesign

@neauoire @adactio Btw. For the record/archive: Other than Bladerunner, the other main inspiration came from the hand-drawn chalk AR markers Isako created to hack the system in Den-noh Coil — what a superb idea that was...

@toxi @adactio Oh that's a cool idea! You very own personal orgami shape, when I was looking at how to implement rule 110 in origami, I had a similar idea where any series of bits can be encoded into folds.

Unrelated, those are very pretty:

@neauoire @toxi @adactio

You can implement rule 110 in origami!

Inna Zakharevich and Thomas Hull talk about it in their paper Flat Origami is Turing Complete (https://arxiv.org/pdf/2309.07932v1) which was picked up by Quanta Magazine (https://www.quantamagazine.org/how-to-build-an-origami-computer-20240130)

Sorry to interrupt, so excited to see people talk about this.

I got to talk to Inna on my podcast.
https://embedded.fm/episodes/474
Though I admit some of my attempted reproductions where ... inconclusive.

@logicalelegance @toxi @adactio yeah that's exactly the paper that what we're talking about haha ^^
https://wiki.xxiivv.com/site/paper_logic
paper logic

By Devine Lu Linvega

XXIIVV

@neauoire

Neat! And nice vid. Thanks!

@logicalelegance you seem really attuned to the intersection of paper and computation. May I ask you, if you could add any topic to this page, or expand on one(like nomography, etc..), what would it be? I'm wondering if I have overlooked something
https://wiki.xxiivv.com/site/paper_computer
paper computer

By Devine Lu Linvega

XXIIVV

@neauoire Oh, yes, this is my jam.

You have Kelli Anderson's Cut and Fold Templates. She teaches a great class about paper engineering.

I really liked Professor HyunJoo Oh's PaperMech using cardboard to show mechanical systems:
https://www.papermech.net/
(Paper Strandbeests!)

Her CodeCraft lab also has a lot of paper and computation, some of which look like they' may fit:
https://www.codecraft.group/projects

I'd love to see the paper logic simulated on @amandaghassaei's https://origamisimulator.org/

PaperMech

@logicalelegance That Tokieda talk was amazing!! thank you for sharing.
@logicalelegance @neauoire @toxi @adactio Very cool, thanks for sharing this. It's great to see links between two things (computation and origami) that do not have obvious links.

@brainwagon @neauoire @toxi @adactio

No obvious links!?!? :)

I like to do curved origami. Which was developed by David Huffman. Of Huffman coding. A lot of curved crease is mathematical (and biologic).

My favorite related video is Prof. Tadashi Tokieda's Oxford lecture on math and physics problems that are more easily solved with paper.
https://www.youtube.com/watch?v=8p02DtmyQhU

And origami simulation is an NP-hard problem, https://origamisimulator.org/ is a thing of beauty (and fun).

I could go on... and on.

A world from a sheet of paper - Tadashi Tokieda

YouTube

@logicalelegance @brainwagon @neauoire @adactio Re: Curved folding — there used to be a cool London-based architecture startup called RoboFold who used robot arms to perform curved metal folding with some super interesting results & prototypes (mainly for facades, but also automotive applications). Sadly seems defunkt now and I lost touch with them... 😢

https://www.robofold.com/gallery

As for Origami sims: I know quite a few people have built various physics-based origami tools since the early years of Processing. The attached screenshots are of the Auxetic Grid tool (2011) by Michael Whitman[1] and the sim and meshing is using my toxiclibs Verlet physics engine[2]. I'm sure some of the other tools are still flying around somewhere too (incl. some I built for teaching workshops about this) — can try to dig them out if interested...

[1] https://openprocessing.org/sketch/24989
[2] https://web.archive.org/web/20111026052555/http://toxiclibs.org/

Ps. Thank you for the links & reading material! 🙏

RoboFold

The craft of folding paper with your hands, the technology of folding metal with robots.

@logicalelegance please go on, I'll take every you've got!! <3

@neauoire @adactio Oh wow, I'm very keen to see where your experiments take you! 🤩 You just rekindled my love of origami...

Re: Fid.gen — thank you, loved working on this project and also made some t-shirts with some of the resulting marker designs. So many conceptual and generative design ideas clicked for me on this. And the best thing was the physics sim-based generation process — I watched it for days to select the ~700 best variations for that show at the London College of Fashion.

Fun fact: The year after, the generator was shortlisted for a design prize at the Design Museum London. The curators had absolutely no clue what this thing is about and I had to go in to explain & demo it to them, and then they immediately wanted it for their own museum... (sadly didn't happen though) 😅