copying Csound's https://csound.com/docs/manual/cpsxpch.html into my tiny wip project of an OSC sequencer that aims to support micro-tonality from the ground up!
example with a 12-edo because why not
I created a new #OSC based control surface implementation for #REAPER using the sdk:) https://codeberg.org/TristanCacqueray/reaper-csurf-osc-ng
The default OSC service was not working well for my needs and I'm glad it is in fact possible to change it!
( * )< We are #live with #OSC Elite Rising Star #18 - Day 4! #SC2
Casted by Light_VIP
🦆 Live now at https://twitch.tv/CranKy_Ducklings
and https://youtube.com/@CranKyDucklings
Brackets: https://oscesports.challonge.com/OSCERS18
Liquipedia: https://liquipedia.net/starcraft2/OSC_Elite_Rising_Star/18
#StarCraft #StarCraft2 #StarCraftII #esports #RTS #tournament
Trying to wrap my head around osc the command line for the openSUSE Build System.
Why on earth did they need to make it so complicated. Even the early days of git was easier to use than this. And they even did the cardinal sin of making it behave like svn in many aspects.
( * )< We are #live with #OSC Elite Rising Star #18 - Day 2! #SC2
Casted by Light_VIP
🦆 Live now at https://twitch.tv/CranKy_Ducklings
and https://youtube.com/@CranKyDucklings
Brackets: https://oscesports.challonge.com/OSCERS18
Liquipedia: https://liquipedia.net/starcraft2/OSC_Elite_Rising_Star/18
#StarCraft #StarCraft2 #StarCraftII #esports #RTS #tournament
( * )< We are #live with #OSC Elite Rising Star #18 - Day 1! #SC2
Casted by Light_VIP
🦆 Live now at https://twitch.tv/CranKy_Ducklings
and https://youtube.com/@CranKyDucklings
Brackets: https://oscesports.challonge.com/OSCERS18
Liquipedia: https://liquipedia.net/starcraft2/OSC_Elite_Rising_Star/18
#StarCraft #StarCraft2 #StarCraftII #esports #RTS #tournament