Outside that I struggle to find much to complain about in regards to Mastodon, actually.
If BlueSky can demonstrate public instancing and that they are better than Mastodon in being more connected then that would convince me, but it's yet to be seen.
#bluesky #mastodon #activitypub #socialnetworks #instances #instancing #decentralization
🔥 [Gimme Instanced Health Bars] released (30% off)! 🔥
Have thousands upon thousands of instanced 💕 health bars 💕simultaneously on the screen with minimal performance impact!
Ideal for strategy and tower-defense games! 🏰
All transitions, color changes, etc. are solved within the shader. Almost no work is done from the CPU-side 💻
Link: https://u3d.as/36CQ
#healthbar #healthbars #instancing #gpuinstancing #gamedevelopment #indiedev #unity3d #madewithunity
Gimme Instanced Health Bars is finally done! 🔥
Perfect asset for strategy or tower-defense games, which enables you to render hundreds of health bars very cheaply (using GPU instancing - transitions and everything still in a single draw call)!
1-2 months until landing on the asset store (I'll keep you updated)
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#unity3d #indiedev #gamedev #indiegamedev #indietech #assetstoreunity #healthbar #healthbars #instancing #gpuinstancing
Hey ! I am using GPU instancing and Draw Instanced Indirect to render the trees in my scene.
I tried sorting my position buffer to reduce the overdraw. However it does not have that much of an effect on the time spent rendering.
According to the debug mode of URP I drastically reduced the amount of overdraw, but RenderDoc's overlay is showing the opposite...
I can't find anything relevant about it online. Do you know something ?