

Just rendered my first Vulkan triangle in raw x86-64 Assembly.
No C, no C++, no Rust.
Pure MASM64. Pure pain. Pure control.
This is what it means to go full bare metal.
More to come. ⚙️🔥
https://github.com/IbrahimHindawi/masm64-vulkan
#Vulkan #AssemblyLanguage #MASM64 #Assembly #BareMetal #GameDev #GraphicsProgramming #HandmadeHero #LowLevelDev #x64 #OpenGLWho #TriangleOfVictory
I just got Vulkan’s vkCreateInstance to execute from raw x64 assembly.
No C, no C++. Just MASM64 calling into the driver directly.
This is the first working step in my all-assembly engine — from boot to battle, everything will be handwritten in x64 asm.
Maybe this doesn't work without context, but Casey Muratori shows why he doesn't use git for his #HandMadeHero series: https://www.youtube.com/watch?v=3mOVK0oSH2M&feature=youtu.be&t=160
$ git bless --all