๐ God Complex: Iteration 29 COMPLETE ๐
Followers now actually fight instead of staring awkwardly.
They can also attack houses, and little defenders come out to defend!
Progress, violence, and choreography, in that order.
๐ God Complex: Iteration 29 COMPLETE ๐
Followers now actually fight instead of staring awkwardly.
They can also attack houses, and little defenders come out to defend!
Progress, violence, and choreography, in that order.
๐ MAJOR GOD COMPLEX UPDATE ๐ ECS combat is working! โ๏ธ
Followers are now almost fully converted to DOTS/ECS.
Just need to get house invasion back up and running - oh, and the network animation sync, and then we should be good to go.
๐ God Complex: Iteration 28 COMPLETE ๐
Followers are wandering again! ๐
More efficient, more confused, and there are more of them.
They also now know their godโs territory (mostly).
Combatโs next up for conversion to DOTS/ECS.
๐ God Complex: Iteration 27 COMPLETE ๐
Has it really been 27 weeks?!
Anyhoo, got DOTS animations working (thanks, Rukhanka!) and finally made ECS behavior trees tick.
Next step teach them how to walk again, only bigger, better and faster with ECS. ๐
๐ God Complex โ Iteration 26 COMPLETE ๐
Followers now gather in glorious T-pose armies โจ
This week, I bit the bullet and moved from GameObjects to DOTS.
It means we can finally have legions instead of a handful.
So, technically ๐ GOD COMPLEX ๐ made it into DEBUG Magazine #11.
The screenshot might be tiny but, hey, print is forever. ๐๐
#IndieDev #GodComplexGame #gamedev #DebugMagazine #TinyButMighty
My game was getting sluggish.
Tried manual-ticked behavior trees: a little faster, not fast enough for me.
Time for the big guns: DOTS ECS.
Turbo mode: engage (hopefully). ๐
So far: one little guy in t-pose. And he's waist-deep in grass. It's a start.
๐ God Complex: Iteration 25 COMPLETE ๐
๐ Houses spawn defenders + flip when conquered
๐ Rewrote half the AI, deleted it, and rewrote it again in 48hrs
๐ Oh, and I also worked on the itch.io page - coming soon!