๐ŸŒ God Complex: Iteration 29 COMPLETE ๐ŸŒ

Followers now actually fight instead of staring awkwardly.
They can also attack houses, and little defenders come out to defend!

Progress, violence, and choreography, in that order.

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๐ŸŒ MAJOR GOD COMPLEX UPDATE ๐ŸŒ ECS combat is working! โš”๏ธ
Followers are now almost fully converted to DOTS/ECS.
Just need to get house invasion back up and running - oh, and the network animation sync, and then we should be good to go.

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๐ŸŒGOD COMPLEX ๐ŸŒA quick test with 2,000 followers.
The real game will have fewer - more like around 100 per god, with 6 gods total.
Still, cool to see what DOTS/ECS can let us do.

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๐ŸŒ God Complex: Iteration 28 COMPLETE ๐ŸŒ
Followers are wandering again! ๐ŸŽ‰
More efficient, more confused, and there are more of them.
They also now know their godโ€™s territory (mostly).
Combatโ€™s next up for conversion to DOTS/ECS.

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๐ŸŒ God Complex Update ๐ŸŒ
Hereโ€™s a poor follower dying, but doing it in style! ๐Ÿ’€
Powered by Rukhanka DOTS Animation + Behavior Designer Pro.
Even death deserves good animation.

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๐ŸŒ God Complex: Iteration 27 COMPLETE ๐ŸŒ
Has it really been 27 weeks?!
Anyhoo, got DOTS animations working (thanks, Rukhanka!) and finally made ECS behavior trees tick.
Next step teach them how to walk again, only bigger, better and faster with ECS. ๐Ÿ˜…

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๐ŸŒ God Complex โ€” Iteration 26 COMPLETE ๐ŸŒ

Followers now gather in glorious T-pose armies โœจ
This week, I bit the bullet and moved from GameObjects to DOTS.
It means we can finally have legions instead of a handful.

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So, technically ๐ŸŒŽ GOD COMPLEX ๐ŸŒŽ made it into DEBUG Magazine #11.
The screenshot might be tiny but, hey, print is forever. ๐Ÿ˜‚๐Ÿ“–

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My game was getting sluggish.
Tried manual-ticked behavior trees: a little faster, not fast enough for me.
Time for the big guns: DOTS ECS.
Turbo mode: engage (hopefully). ๐Ÿš€

So far: one little guy in t-pose. And he's waist-deep in grass. It's a start.

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๐ŸŒ God Complex: Iteration 25 COMPLETE ๐ŸŒ

๐Ÿ  Houses spawn defenders + flip when conquered
๐Ÿ’€ Rewrote half the AI, deleted it, and rewrote it again in 48hrs
๐ŸŒ Oh, and I also worked on the itch.io page - coming soon!

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