Earlier this month I've organized a contest at a local gamedev meetup, and nobody get beyond 30% on the INSANE level of difficulty 🤔
So I'm rebalancing it, this one is better I think, and gets harder more gradually (but too easy for its name? Hard to balance something that should be hard)

#playdate #gamedev #indedev

I wonder how many people have seen the victory screen for Loot Loot Goblin https://www.lexaloffle.com/bbs/?tid=144218 #pico8 #gamedev #indedev #indiegame

Font editor!

#ZigLang #GameDev #IndeDev #Tool #GBC t#PixelAr

Let's take a closer look at our Chance type and its practical usage! Each type has extension method, allowing for better readability in the code flow.

Chance also supports IEquatable and comparison operators, or IComparable - So you can make ordered list of chances.

#indedev #gamedev

P1Xel Editor 2.6
- faster
- refined UI
- bugfixes
- steam deck ready!

https://github.com/w84death/p1xel-editor/releases/tag/2.6

#ZigLang #PixelArt #GameBoy #GBC #IndeDev #Tools

Blood Dungeon [Preview]: A wiggly world of fun
What if we're in a dungeon crawler but can crawl on everything in the dungeon?
https://www.sidequesting.com/2026/06/blood-dungeon-preview-a-wiggly-world-of-fun/
#Event #IndieZone #Previews #SummerGameFest #DayOfTheDevs #IndeDev #messhof #preview #SGF #SummerGameFest

My solo developed demo is out now, I would love to get some feedback!

If you like it and only if you like it... give it a wishlist!

Give it a try on Steam!

https://store.steampowered.com/news/app/4229620

#indegame #indedev #gamedev #steam #roguelike #topdown #3d #demo

Developing game and player mechanics versus level design and finding the balance between those systems have always been a struggle. Do you design a level and then the mechanics as you go? Or is it vice versa? How do you find that middle point? #gamedev #indedev
...dangit I should make it possible for the player to drop enemies on _partymembers_, and have them open battle with initiative! : D
#indedev