Concept: Bubble maze
The Player: A bubble.
The Plan: Use floaty, physics-based wind forces (WASD/Mouse)
The Logic: High bounciness + a dramatic particle effect "Pop!" on collision.
Fri: Create physics-based wind movement (WASD/Mouse).
Sat: Add hazards and "Pop" logic with big particle effects.
Sun: Finally polish bounciness and shaders.
The Goal: High juice, low complexity. Make every collision feel dramatic!
Read more: coming soon
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