Making a game for #GGJ? Focus on "Juicy" mechanics over complex systems.
​Concept: Bubble maze
​The Player: A bubble.
​The Plan: Use floaty, physics-based wind forces (WASD/Mouse)
​The Logic: High bounciness + a dramatic particle effect "Pop!" on collision.
​Fri: Create physics-based wind movement (WASD/Mouse).
Sat: Add hazards and "Pop" logic with big particle effects.
Sun: Finally polish bounciness and shaders.
The Goal: High juice, low complexity. Make every collision feel dramatic!
​Read more: coming soon
​#GameDev #IndieDev #GlobalGameJam