Ladies, Don't Tempt My Immortality Review: A Cheesy Dating Sim - Churape's Dungeon and Stuff

Ladies Don't Tempt My Immortality is a fun cheesy dating FMV, for those who enjoy those cheesy harem animes.

Churape's Dungeon and Stuff

Noch mehr zu Visual Novels: Tuesday JS Release 59 freigegeben

Die Beschäftigung mit Monogatari in den letzten Tagen hat mich daran erinnert, daß ich doch mal nachschauen sollte, was meine heimliche Liebe unter den #VisualNovel Engines macht, Tuesday JS, die freie JavaScript-basierten Engine für interaktive Geschichten, die mir allein schon deswegen so sympathisch ist, weil ihre Oberfläche mich immer ein wenig an Twine erinnert. https://kantel.github.io/posts/2026031703_tuesday_js_release_59/ #TuesdayJS #InteractiveFiction #GameDev

King »Monogatari« Kong: Links und Tutorials zu Monogatari

In Ergänzung zu meinem Tutorial von heute Mittag noch eine kleine Sammlung von Links und Tutorials zu Monogatari, der kleinen, aber durchaus leistungsfähigen, auf HTML, CSS und JavaScript basierenden Engine für Visual Novels und andere, interaktive Geschichten. https://kantel.github.io/posts/2026031702_king_monogatari_kong/ #Monogatari #InteractiveFiction #VisualNovel #GameDev

Lo sviluppo di HyperFable, l'editor per avventure testuali punta, clicca e trascina, ha raggiunto la release 3. Scopriamo assieme le nuove funzionalità! #interactivefiction #textadventures #artificialintelligence https://www.youtube.com/watch?v=-Kc06iNDPso
HyperFable 3.0 l'editor per Avventure Testuali / Narrativa Interattiva

YouTube

The Making of »Reichspressekonferenz« mit Monogatari

Meine kleine Satire »Reichspressekonferenz« scheint ja gut bei meinen Leserinnen und Lesern angekommen zu sein. Daher denke ich mir, daß es nur gerecht ist, Euch zu zeigen, womit und wie ich diese kleine, (beinahe) interaktive Geschichte erstellt habe. https://kantel.github.io/posts/2026031701_making_of_reichspressekonferenz/ #Monogatari #InteractiveFiction #VisualNovel #GameDev #OpenArtAI #OpenArt

My post-GDC report. Twine! Visible Zorker! The Botanical Garden! The Letterform Archive! (That last one was totally new to me.)

https://blog.zarfhome.com/2026/03/twine-zork-gdc

#InteractiveFiction #gdc2026

Twine and Zork at GDC

I went to GDC with IFTF, and I had a great time! I'm not sure the conference had a great time. You may have seen that attendance was 30% lower than last year. However, I'll save the gloom-and-haruspicy for another post. All the people I talked ...

Zarf Updates

the grand conclusion of Intercept, which ended up being massively difficult in ways most games are not

perhaps the hardest TRS-80 game I've ever played

https://bluerenga.blog/2026/03/16/intercept-excessive-difficulty/

#retrogaming #adventuregame #videogames #textadventure #interactivefiction

Cutthroats (Coin/Mary Margaret/The São Vera longplay) for the TI-99/4A

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Here's my GEM ZCode-Interpreter for anyone who's interested.

V3-V8, text only, Quetzal saves, input history, notepad feature. Needs about 450KB + size of the game. Plays nice with MagiC and MiNT.

https://drive.proton.me/urls/9JVYXF9R24#9DAOwg1ptruO

#atari #retroComputing #interactivefiction #infocom

Mudpie v0.6.0 is out, and this one I'm really proud of.

The headline feature: Connection Proxy (Pro). Mobile MUD has always had one awful problem. Your phone drops the TCP connection the moment you lose signal or switch networks. The proxy wraps your connection in a WebSocket relay that keeps your MUD session alive for up to 30 minutes when your device loses connectivity. Walk through a dead zone, ride a buss, hop between WiFi and mobile. Come back and your session is right where you left it, buffered output and all. It even survives app kills. Automatic reconnection, keepalives, the works.

Also new:

Device font picker: use any font installed on your device for game output, input, or UI. No more settling for generic Monospace.

Color customization: terminal background, terminal text, UI background, UI text. Named preset palettes, RGB sliders, hex input. High contrast mode for when you just want white on black. Every color picker is fully accessible — TalkBack announces "Navy" and "Coral", not "#1A1A2E".

Privacy policy: in-app, plain language, covers everything. The proxy and AI workers process data in memory only. Nothing is logged or stored server-side.

Plus bug fixes: shake-to-interrupt TTS is reliable again, Cosmic Rage CDN sounds play without delay, and several crashes fixed

Download: https://github.com/aaron-gh/mudpie-releases/releases/latest

#MUD #GameDev #Accessibility #A11y #Android #TTRPG #InteractiveFiction #TextGames #MudPie

Release Mudpie 0.6.0 · aaron-gh/mudpie-releases

Features Connection proxy (Pro): Route MUD connections through a WebSocket-to-TCP relay for more stable mobile connections. Mobile networks frequently drop idle TCP sockets; the proxy wraps your c...

GitHub