Why not listen to @tanakian 's stream today instead: https://toobnix.org/w/cVxKX6WZCLBHNzrw4NiWMq

#lispyGopherClimate Sunday-morning-in-Europe #peertube LIVE .

Short show. #archive https://toobnix.org/w/rzDtsQPUf4Kudrq4xZCAy9

https://toobnix.org/w/gXLXQqxf5MYg1NDF2Ua6oA

No gremlins (hopefully).

Just #eev #git and #slime #commonLisp #elisp useage. Then I am going to compare #ai to https://en.wikipedia.org/wiki/Blast_fishing and changes since #gof_ai .

Also! I am going to be away for the following two weeks, sorry about the unscheduled downtime.

https://screwlisp.small-web.org/software-individuals/trivial-program-that-never-stops/
#programming ed a "companion cell" lisp image that helps the leonardo #softwareIndividual #lisp image (i.e. #gof_ai reasoning example of lisp:classic software).

It works via them both getting #emacs slime-connected. I made it work in a deliberately human-ish way and speed with sleep-fors, then I made the companion cell just turn the agent on forever using loop. The leonardo individual adds a command for itself to do later to the companion's emacs queue list.

@eythian
I was also a bit annoyed by what I perceived as the squatting of the term AI, but when I talked to Masinter about it for example, basically the term AI was constantly being abused (optimizing compilers are an AI writing a better computer programs than people! A chessplaying bot is an AI that plays chess like humans do!), see his 1985 AI workshop https://larrymasinter.net/85-ai-tutorial.pdf .

Now i support #gof_ai to mean ai-that-I-like and ai to mean marketing heavily featuring the letters ai.
@yojimbo

#classicalAI ( #gof_ai ) and #deeplearning #AI . A minimal #programming #example in #commonLisp for identifying the artist of famous pictures with either approach.

The code fits on the back of a cereal box. (Barely. Argh, numerically encoding data for DL..).

https://screwlisp.small-web.org/fundamental/classical-ai-and-deep-learning-ai-difference-in-two-examples/

I think this is as clear an example as can be. Though I look forward to your feedback and criticisms.

Common lisp Classical AI and deep learning ai the difference in two clear example implementations

#lispyGopherClimate #live #archive on-the-hour #lisp #programming #commonLisp

https://communitymedia.video/w/kyq1eCA7Sr2wLVLnVukMCr

Lots of release announcements today

- @kentpitman #haiku and commentary

- #Rogue's #gamedev and @dougmerritt , @mdhughes , in some small way my #NicCLIM and @vnikolov [email protected]
- #GOF_AI by #FranzInc ?

- @eduardoochs 's #eev #slime #commonlisp feature release

- @masso 's great lisp article toot

- Last week's Tufts astrophysics common lisp bleeding edge 4D #HPC #simulation (and NicCLIM).

@screwlisp Yeah, expert systems do come up somewhat when defining NPC behavior, for instance. But it's all amateur-hour, I often made better game logic because I'd read a little #gof_ai texts.
I want to argue that #lisp community #gof_ai good-old-fashioned-AI is what modern indie itch.io (i.e. non-LLM) game developers do and are concerned with and that people who are interested in McCarthian circumscription and computer agents learning and making decisions belong in the world of #indie #gamedev and that indie gamedev can naturally connect their game logic/visualization with decades of study on basically-what-their-games-could-be-like.