This Week in Game Engines #25! https://enginesdatabase.com/blog/this-week-in-game-engines-25/
This week we have the full release of a Rust Game Engine (not Bevy!), an Open-Source alternative to Mixamo, how to Text Adventure, and much more!
https://fyrox.rs/blog/post/how-i-made-a-game-in-fyrox/
Epic update from the developer of #Fyrox!
This is a complete 3D platformer game inspired by the likes of Fall Guys and Mario Party, set in the Fish Folk universe. Major asset assist by @quaternius 🫶
This sets the stage for a community-created "Party Guys" hybrid with an ever-increasing catalogue of minigames, new and old.
I've been studying Rust's Bevy game engine and building a demo project with it.
I recently saw another Rust game engine called Fyrox that looks a bit more like Unity, Unreal Engine, or Godot that hadn't crossed my radar before.
Anyone built with both and can offer a short comparison between the two?
Today I released my first (two) #rust crates! 🎉
mesh_to_sdf generates a signed distance field from a 3D mesh and its client lets you visualize it to fine-tune the parameters (and more).
It's agnostic to your math library, so you start using it right now with #bevy #fyrox or your favorite math library / game engine.
https://crates.io/crates/mesh_to_sdf
https://crates.io/crates/mesh_to_sdf_client
https://github.com/Azkellas/mesh_to_sdf
Enemies should bring a bit of danger with them. We utilize rigid body velocity and ray casting to give the player something to run from.
https://bocksdincoding.com/blog/game-development-with-fyrox-and-rust-pt-5
#rust #rustlang #blog #blogpost #tutorial #fyrox #gamedev #tutorial #programming
Fyrox v0.33 is here!