henriquelalves

@henriquelalves@mastodon.gamedev.place
229 Followers
488 Following
657 Posts
Current status: gamedeving or sleeping, maybe both.
Personal Websitehttps://www.henriquelalves.com
Engines Databasehttps://enginesdatabase.com

This Week in Game Engines #11! https://enginesdatabase.com/blog/this-week-in-game-engines-11/

This week we have a big batch of Unity games and Phaser updates, the start of "Epic Games State of Unreal 2025" event, a Pokémon battle engine made with Zig, and more interesting articles!

Engines Database

An open database of Game Engines

I wouldn't be able to find a better screenshot for this week news even if I needed with my life.

This week in Game Engines #10! https://enginesdatabase.com/blog/this-week-in-game-engines-10/

This week we have Unity's Indie Survival Guide news, some great game marketing and publishing articles, and a delightfully retro treasure-trove of gamedev tutorials!

Engines Database

An open database of Game Engines

d’you ever think about how many generations of human beings lived their entire lives under the same basic paradigm and mental model of the universe and didn’t have to learn to adapt to a whole different set of rules every decade or so and have to discern what’s a flash-in-the-pan grift and what’s here to stay to make your life perceptibly worse with every passing year and get incandescently furious haha me either

"but you can just follow me at-"

no

I have full control of my RSS feeds. I can filter posts, selecting even the titles I'm gonna see, and when I want to see them. the algorithm is me, and whatever I decide feels important at the moment

information diet is about knowing when I need to spend energy figuring out if a source of information is good or not, and when I have energy to consume information I know it's good. RSS are still the best tool for this.

now that everything is AI or about AI or AI authored or AI farted, it's more important than ever (at least for me) to find good fellow humans that write every now and then, so I can track them on my little personal RSS feeds list and CONSUME your posts.

oh, your last post was in 2022 and you don't know when you're posting more? well too bad, you just wrote about this really weird LISP syntax from the 90's and now I want an RSS feed from your website so I can follow you, you awesome weirdo.

if you have a website or a blog, please please please do an RSS feed. Look into it online, there are many tools that do it for free, and the worst thing that can happen is that you have one more person reading your posts and commenting them out.

I've been trying something that I like to call "information diet", and that means that I'm getting picky on what I read online (no more anxiety inducing doomscrolling). So my selection of feeds is basically limited to the RSS feeds I have access to.

I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

https://noelberry.ca/posts/making_games_in_2025/

Making Video Games in 2025 (without an engine)

Thoughts, tools, and libraries I use to make games

This Week in Game Engines #9 is here! https://enginesdatabase.com/blog/this-week-in-game-engines-9/

This week we have some Unreal Engine goodies, great posts about programming languages, and why you should write your own Game Engine!

Engines Database

An open database of Game Engines

Macroquad was also very lightweight, and build times were 200ms AT MOST, no matter if targetting wasm or native.

I can't recommend it enough, and I can see myself keep using macroquad for my next Rust+Lisp experiments.