Updated zig8's renderer to use streaming texture access to improve render performance.
Trying to deal with buffer over/under runs in zig8's rather simple audio system.
Whenever I adjust the cycle rate of the emulator the sound gets out of sync. And at least in the sound test demo if you hold the key down to let the sound run a long time it starts to introduce delay.
There's some stuttering, not keeping the buffers full enough but it's a start.
CHIP8 – writing emulator, assembler, example game and VHDL hardware impl
http://blog.dominikrudnik.pl/chip8-emulator-assembler-game-vhdl
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