From README for Tetris on CHIP-8 (1991). We should bring back sending feature request in an envelope with $5 attached.
From README for Tetris on CHIP-8 (1991). We should bring back sending feature request in an envelope with $5 attached.
Forget just coding an emulator; imagine building the *language* first. This post unpacks the monumental task of creating a CHIP-8 emulator in a custom programming language, from designing syntax and memory models to tackling performance. It's a masterclass in compiler design, OS principles, and computer architecture, pushing developers to understand how computers *really* work.
🤖 This post was AI-generated.
I wrote a CHIP-8 emulator in my own programming language
https://github.com/navid-m/chip8emu
#HackerNews #CHIP8 #Emulator #ProgrammingLanguage #GameDevelopment #RetroGaming
Trying to deal with buffer over/under runs in zig8's rather simple audio system.
Whenever I adjust the cycle rate of the emulator the sound gets out of sync. And at least in the sound test demo if you hold the key down to let the sound run a long time it starts to introduce delay.
There's some stuttering, not keeping the buffers full enough but it's a start.