Zig's compiler team updated the LLVM backend to improve handling of arbitrary-width integers and aligned the @bitcast builtin with the x86_64 backend #zig #compilers
Zig's compiler team updated the LLVM backend to improve handling of arbitrary-width integers and aligned the @bitcast builtin with the x86_64 backend #zig #compilers
ztags (https://codeberg.org/hgrsd/ztags) now supports Mach Nominated Zig versions. If you specify a Mach version (e.g. mach-latest) using `ztags -v`, or if you point at it in `.minimum_zig_version` or `.mach_zig_version` in your `build.zig.zon`, then `ztags` will use the Mach index to resolve the specific Zig build and use those sources to generate tags.
I'm hopeful this will be useful for all of you who are doing some Zig gamedev, which I learnt are many folks on the fediverse!
Thanks to @glitchcake for the suggestion.
RE: https://mastodon.social/@andrewrk/116812958789737127
Yesss! I’m very excited about this backend. Would be amazing to be able to write shaders in #zig right now using slang
Zig's new bitCast semantics and LLVM back end improvements
SPIR-V Backend Progress
https://fed.brid.gy/r/https://ziglang.org/devlog/2026/#2026-06-26
New bitCast Semantics and LLVM Backend Improvements
New @bitCast Semantics and LLVM Backend Improvements
https://fed.brid.gy/r/https://ziglang.org/devlog/2026/?2026-06-25#2026-06-25