The developer/writer behind #BookOfHours recently wrote a blog article including this tidbit:

"I wrote a hundred and two endings for BOOK OF HOURS, although I expressly intended each player to finish the game once, and didn’t design it to have replay value."

That - and the rest of what he wrote there - certainly explains a lot of lingering disappointment I had with the game. I loved the core gameplay loop and madly scribbling down my discovered recipes, but was also hoping for the same replayability from #SunlessSea, and lacking that, I felt I was really missing out on too many of the underlying stories which only get exposed through rare visitors.

I still have to play House of Light, though, and it sounds like that improved things, so will have to bump it up in priority on my backlog!

https://weatherfactory.biz/oblique-strategies-part-2/#:~:text=I%20expressly%20intended%20each%20player%20to%20finish%20the%20game%20once

“Oblique Strategies, mid twentieth century literature, bourbon”: Part 2 – Weather Factory

Secret Histories universe feels too complex for me, but gosh, I love the atmosphere of Book of Hours. The music, the title texts, the handdrawn details. It is such a comfy, beautiful game, and I doubt that any 3D realistic design would achieve that for me.
#LinuxGaming #BookOfHours

me, filling out perfectly ordinary forms with ink made from ground up parasites that only grow on witch mummies
Sears catalogue: For fucks sakes, just use black ink.
me, making black ink from poisons created when whales sin
Sears catalogue: Not like that.


#book-of-hours

I recently finished reading Richard Wollheim's "Painting As An Art".

I found much of it stimulating in the close attention paid to particular pictures and thought provoking with regard to his theory of "seeing in" as the way to understand our perception of paintings.

On the other hand, his use of psychoanalytic theory left me with questions.

Surprisingly, his use of this theory reminded of some recent reading of mine in evolutionary psychology. Both Wollheim and the evolutionary psychologists stress the significance of a common human nature and are inclined to downplay the importance of systems of symbols or culture in general.

I do think that a substantive concept of human nature makes sense, and I am open to the possibility of evolutionary psychology and psychoanalytical theory contributing to an understanding of of human nature.

Altogether less agreeable to me is the tendency of these theories to smuggle in a social ontology in which culture is merely the creation of atomized individuals. One can believe in the evolved nature of the mind and allow for the possibility of certain kinds of psychic forces at work in the individual without denying the importance, still less the existence, of social facts. Thinking about languages as at once learned and used by individuals but also existing as entities external to those individuals is helpful here.

Image: The Construction of the Tower of Babel -- Folio xvii, The Bedford Book of Hours -- 1423 - 30 - The British Library.

#Wollheim #RichardWollheim #PaintingAsAnArt #EvolutionaryPsychology #Psychoanalysis #SocialOntology #Art #Philosophy #IlluminatedManuscript #BookOfHours #BedfordBBookOfHours #15thCenturyArt #TowerOfBabel

Weebles wobble, but they don't fall down!

I wonder if this cute critter could have been an inspiration for the Bile Demon from Dungeon Keeper or the Oracle Envoy from Elden Ring.

#BookOfHours #Weebles #DungeonKeeper #EldenRing

Two character portaits I made for The Matter of Being.

Meet Victor and Mohammed! Two of the first human characters you are going to meet in the game.

#TMOB #thematterofbeing #portrait #MastoArt #SecretHistories #CultistSimulator #BookofHours

commission for my dear close friend Gene

"On a clear autumn day, the story goes, you can see Ys from the Watchman's Tower. I don't know whether that's true. But on a clear day in Numa... you would see the City Unbuilt.
"Numa, the shortest season, the labyrinth season, when the year loses its way, when Time is a river and Memory a winged bird. In Numa, oddities ripen in the gardens of the Isle - unexpected visitors arrive - memory departs.

"What better time for a picnic in the moors by the sea?

"A cup of witching tisane, the taste like a lingering kiss at the mouth's edge. A dish of walls-of-ys, for doors can open to more than sight.

"Refine what is; recall what remains."

Had a lot of fun making this Book of Hours themed piece, leaning on the amazing art style of the game 💜

#procreate #commissionart #furryart #bookofhours

fashion is hard when you have no idea what you’re doing and are just making it up as you go along based on vague ideas of what was “in” 100 years ago in a fictional historical setting.

#WIPsunday #procreate #BookOfHours

BOOK OF HOURS en français grâce au mod de Wareita ! Windows et Linux, Steam et GoG [FR-Linux]

https://videos.pair2jeux.tube/w/jgF96KAoB2oXxHPvUXyEsU

BOOK OF HOURS en français grâce au mod de Wareita ! Windows et Linux, Steam et GoG [FR-Linux]

PeerTube
#BookOfHours maybe stick to finding links that match the search terms, google