I just published a #blog post. It's about a #csharp #data system I wrote for my #Asteroidians game, which I call the Edict Rules system.
It uses generics, polymorphism & enums to answer the problem of:
How do you systematically store many hardcoded types of user-defined data, while keeping aspects of the code maintainable?
Read the post: https://bamboy360.com/blog/edict-rules/
(Video is a raw string output of this system)
