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The only #Unity specific thing I needed to do today for #Asteroidians was to serialize a Guid in a ScriptableObject (The rest was all raw C#)
Unity refused to do this for me, which is really dumb because internally unity uses and serializes Guids for tracking project files. (It's what they're for! Unique identifiers!)
I managed a workaround (string) but it's the little engine frustrations that make me want to leave even more, on top of my mistrust of them as a company.