4/4
There have been cases in the past where #Unity has bought out third party paid assets and made them an official free part of the engine (most notably #TextMeshPro and #ProBuilder) but it has been many years and my hope that they would do this for #OdinInspector is gone.

Honestly as a long time user and being #selftaught, I could go on and on about Unity and their questionable decisions over the years, but I'll close this #rant here for now.

#gamedev #indiedev #unityengine

3/4
Honestly if it wasn't for #OdinInspector by Sirenix, moving away from #Unity wouldn't be so hard for me.

In fact, #Asteroidians wouldn't be possible in Unity (or at least very challenging), because I use custom fixed-point numbers for determinism. At the same time, I absolutely HATE having to use unity without Odin (eg when I #freelance)

If unity the company wasn't going senile, they would learn from their own community general engine improvements and QoL

#gamedev #indiedev #rant