I was wondering if 16 different wall crack decals would be enough, or if I should make another set of 16 more.

I managed to access the decal texture files of Half-Life, and that game's number of different wall cracks is a total of 2.

Just 2.

It's always the same two cracks and nobody ever notices. 😅

#gamedev #Raw3D

Panzer Dragoon II was released 30 years ago on 22nd March 1996 in Japan for the Saturn.

#1996InVideoGames #90sGames #VideoGameHistory #retrogames #retrogaming #PanzerDragoon #Raw3D #SegaSaturn #Sega

Randomly wondering how many new games use PS1/Quake style Raw3D graphics and don't aim for a horror aesthetic. 🤔

Surely one or two must exist. 😅

#Raw3D #retrogames

@Nodbrim So pretty... 🥹

#Raw3D

I just noticed that 1920x1080 can not only be neatly divided by 2, but also by 3.

640x360 would be a great resolution for retro graphics GUIs that can be easily scaled up for 720p, 1080p, and 4k while maintaining the original look and crispness.

#Raw3D

The revival period of "late 90s" 3D graphics in indie games is now going for longer than these graphics were actually used in mainstream PC games three decades ago. (On PS1 it was a bit longer, of course.)

There had been less than 5 years between Descent and Quake III, and it's now been a similar time since Cruelty Squad and Northern Journey were released.
(Dusk is 7 years old, but it took a while for other developers to pick up the style as well.)

#Raw3D #90sGames

Randomly thinking how a Cyberpunk 2077 demake in id Tech 2 engine would probably look amazing.

#Raw3D

I do remember how back in 1998, people were pretty much in agreement that Unreal had better looking graphics than Half-Life. (Even though everyone I knew thought that Half-Life is the much better game.)
But hey, it's Unreal Engine 1! Of course it looks great.

But now that I've seen the graphics of Blood II for the first time, and looked again at Sin, I think that apparently Half-Life had pretty crude graphics when it was released.

#Raw3D #retrogaming #HalfLife

I'm a big fan of the low fidelity 3D graphics of the late 90s, but even back in the day, I found the 3D graphics of games just a few years older very offputting.

https://www.youtube.com/watch?v=lePSeVyd5As

#retrogaming #Raw3D

Were 3D Games a Downgrade?

YouTube

I am studying the visual style of 3D games from the late 90s, and one thing that I am noticing as a big jump from "PS1 era graphics" to "PS2 era graphics" is that the edges between polygons mostly disappear. It's most visible in character heads and clothing. A pants leg appears like a single continuous surface.

What's the new technology that became common around 2000 that enables this?

#gamedev #retrogaming #Raw3D #gameengine #graphics