Hi — I'm the engineer behind Vav Labs, an independent practice out of Turin. Writing software since 2001 lately I build production tools for game devs.
Right now that's PathForge (a Godot pathfinding toolkit) and BugLens for Unity. What I'll post here: measured benchmarks, the 1am bug, the tradeoff I didn't see coming. Less launch, more workshop notebook.
If you're into Godot navigation or Unity tooling, say hi.