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61 Following
14 Posts
Gamedev since '96.
Alterego@edinburgh_man
Pronounshe/him
After nearly three years, it's finally time: My @godot remake of https://twitter.com/strongbadactual 's Stinkoman 20X6 is complete! Every level, every cutscene, and a whole lot more. To celebrate, I've put together a little trailer. https://ratheronfire.com/projects/stinkoman/ https://youtu.be/MitDNlfcgeM #godotengine #stinkoman

In light of the #unity debacle, loads of people are suggesting building your own engine, which is a good idea and great fun. However, there are a ton of really useful samples, frameworks, tools and engines with very permissive licences to get you going.

For example, this is a great list of #vulkan resources, including full engines for most platforms and languages that you can use in commercial projects, often with no restrictions at all.

https://github.com/vinjn/awesome-vulkan

GitHub - vinjn/awesome-vulkan: Awesome Vulkan ecosystem

Awesome Vulkan ecosystem. Contribute to vinjn/awesome-vulkan development by creating an account on GitHub.

GitHub
Of course, because most of my proper work now is contact stuff, I can't talk about it much... So this account is likely to be musings and ramblings only. Unless I find time for that allusive #indiedev work.

An #introduction. #GenX #gamedev since '96. Started in the days of #DirectX 3 (!) and #N64.

For my sins I was lead programmer on #EarthwormJim 3D and State of Emergency amongst others. Worked for a while on #Playstation Home. Nowadays mostly technical project management contracting and consultancy, but still coding.

Experience with #unreal and #unity (pah!) but also custom engines and weird legacy code. Still trying and failing to find the time to squeeze in indie solo dev work. Maybe one day.