@Ratheronfire

17 Followers
57 Following
45 Posts
Software developer, hobbyist game dev, once-a-year poster.
My Websitehttps://ratheronfire.com
Scenes From a Bot@scenesfromabot
Now that I've finished recreating all of the original Flash Stinkoman, I've started going back and touching up the level editor again. Lots of work to be done still, but it's in a much more stable place now.

Quick Stinkoman update going live now:

Fixed default volume settings
Fixed incorrect button hints for PlayStation controllers
Added a bug reporting prompt to the title screen

The whole reason this project began was so that I could get away from Unity and learn a new engine, so maybe I could use Peasant's Quest to learn Godot 4? Either way I think I'll take a little break - 2023's been an insane year for new games and I'm dying to dive into them.
As for what I'll do after Stinkoman, I really don't know yet. I've got the itch to keep going and remaster all the old Homestar games (especially since most of them are much smaller in scope), though I'd also like to do my own original projects too.
There are a lot of other plans I've been floating around: a harder difficulty with new levels, console-accurate palette modes, new playable characters, a randomizer, that sorta thing. Nothing concrete yet of course, but I don't exactly want to put the game aside just yet.
So, now that the original game is finally done, what's next? ...I have no idea! I have a lot of ideas I want to pursue for this game, and I definitely want to go back and fix up the level editor, now that my main goal is finished.
And of course, it wouldn't be properly Homestar Runner without a few secrets hidden throughout! Most of them are pretty minor and (I think) quite a bit obscure, so I'm curious to see if anyone can find them.
Also, with this version of the game the hidden time attack and boss rush modes are now fully complete, and I've also made them and the other extras visible but locked until beating certain levels. There's also the level editor, which is still very, very incomplete.
I've also added a lot of different parts of the original package that didn't exist until this version - the attact mode, the manual, and a whole bunch of other minor things I forgot along the way.
All that aside, what exactly is new in this version? Well... a lot, actually! Aside from level 10 in its full glory, I've also put in a whole bunch of bugfixes, QoL improvements, and extra polish all throughout the game.