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194 Following
270 Posts
Working on XR experiences at #holonautic.
Currently fighting with #unity's #dots stack and procedural generation in combination with multiplayer.
websitehttps://www.holonautic.com/
game in betahttps://www.oculus.com/experiences/quest/4623797574366694/

Our first playtest Is live!

If you enjoy real time strategy, board games or trains, Rails Estate might be of interest to you!

https://store.steampowered.com/app/3762240/Rail_Estate/

#indiedev #gamedev #indiegame

Rail Estate on Steam

Outbid your rivals in auctions for key railway routes, build and upgrade your tracks to dominate the rail economy. Compete to create the most profitable network, balancing speed, capacity, and maintenance in a dynamic simulation

I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy).

It can be played in the browser directly and feedback would be highly appreciated!

https://holonautic.itch.io/poker-slice-adventures

#indiegame #bevy #gamedev

Poker Slice Adventures by Holonautic

Poker-powered dungeon crawler, make hands to strike, gear up in shops, and conquer the boss.

itch.io

Have been working on a very different kind of game.

This time its turn based and UI heavy but I still dared to do it in #bevy 👀. Here a small sneak peak of one of the enemies

#gamedev #indiedev #bevyengine

@outfly

Still need to find to give it a try.

How much content is currently in the experience? (Rough hour estimate)

@alice_i_cecile oh no, not again.

Single will become useless again with this change.

I would argue a change in the opposite direction would make a lot more sense.

Have Res systems params behave the same way as Single does now.

Unifying the behavior, and allow users to define to panic through configuration.

If this will be merged, using Query with single and an early out is a lot more ergonomic than `When<Single<&Player>>`.

@alice_i_cecile 10. Is my favorite! So glad we have again a concise way to define the run condition in a localized manner.
@TheDevBlog are you using the standard bevy UI?
@TheDevBlog will that crate be available at some point 👀

I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta!

If you have a VR headset and are interested in testing it out just go here: holonautic.github.io

#gamedev #vr #indiegame

I just sent my resignation letter today at Unity.

Unfortunately I won't see the completion of the migration of Unity from Mono to CoreCLR that I first prototyped almost 8 years ago.

I'm still proud of the work accomplished, Burst initially and then the .NET tech group that I have created and led for the past 3 years.

I still have a notice period to deal with but I look forward to take a break.

#dotnet