Our first playtest Is live!
If you enjoy real time strategy, board games or trains, Rails Estate might be of interest to you!
| website | https://www.holonautic.com/ |
| game in beta | https://www.oculus.com/experiences/quest/4623797574366694/ |
Our first playtest Is live!
If you enjoy real time strategy, board games or trains, Rails Estate might be of interest to you!
I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy).
It can be played in the browser directly and feedback would be highly appreciated!
Have been working on a very different kind of game.
This time its turn based and UI heavy but I still dared to do it in #bevy 👀. Here a small sneak peak of one of the enemies
I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta!
If you have a VR headset and are interested in testing it out just go here: holonautic.github.io
I just sent my resignation letter today at Unity.
Unfortunately I won't see the completion of the migration of Unity from Mono to CoreCLR that I first prototyped almost 8 years ago.
I'm still proud of the work accomplished, Burst initially and then the .NET tech group that I have created and led for the past 3 years.
I still have a notice period to deal with but I look forward to take a break.
Update on Flingy, it’s now possible to toggle music and sfx, and some improvements on the audio overall.
In addition, it’s now available native on iOS (as long as spots are available)
Just click the link here:
https://testflight.apple.com/join/MAM6BrYF
If you prefer to play in the browser or android, just click the link for itch:
Little update to Fling-a-Ding
Improved visual clarity for the multiplier mechanic.
I somehow can’t stop working on that little prototype, and one of the main reasons is the pure fun and joy when working with the #bevyengine.
Give it a try, it’s mobile friendly ☺️
With that done, I just want to shout out the @bevy's new Titanium tier sponsor, ScoreWarrior (https://scorewarrior.com/). That's $6000 / month ($72k a year!!) that we can use to pay for and support the ongoing development of #bevy.
Super exciting to have a headlining game studio; what a vote of confidence :D We absolutely adore our CAD and simulation users, but it means a lot to be judged "worth seriously exploring and funding" for commercial #gamedev. Really curious to hear their feedback!
Quick update on Fling a Ding, I managed to get the sound and music consistently working now for iOS.
If you haven’t yet, please give it a quick try, it works in the browser directly on your phone (and let me know what you think)!
I made a thing, and it’s called Fling a Ding (working title 😅).
It’s a physics based Highscore chaser, which my friends tell me is slightly addictive and made for mobile!
Please check it out on itch: https://occuros.itch.io/fling-a-ding
And let me know what you think!
The best part about it is that I could make in #bevy.